200,190 Commits over 4,140 Days - 2.01cph!
- Title screen buttons now work with mouse
- Cursor no longer hidden by default, need to toggle.
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false)
Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
- TownInteractable works with keyboard
Cowboy run north loop source
added grass skirt and new outer floor with new grass shaders, removed blue lights.
added new grass skirt to temple court
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
Fixed water refraction back projection in GL/OSX
swimming cleanup, unified values for swimming/headunderwater
- Mission select screen now interactable with mouse, can start missions.
Momentum now part of DecisionPlan rather than GoalPlanVariant, though it's still from GoalPlanVariant that we traverse the momentum tick all the way up to the top goal.
Fall damage sound tweaks
Only play fall damage sounds when taking 20+ damage
Hatchet strike sound polish
Melee impact sound polish
Ensure all light buzz sounds in new rad towns are LODed correctly
Add local voice limiting to helicopter weapon sounds
Generic footstep effects (fix for no footstep sounds on quarries)
tweaked swimming and sprint animations.
FOR FUCK SAKE removed redundant cloud particles
FOR FUCK SAKE cloud particle prefab
new sounds / particle effects for wounded animations
Expose start momentum from Goal Plan Variant, so that we have more options for affecting momentum externally.
StopMomentum when you End a GoalPlanVariant, not when you Copy.
BehaviourChain now holds a reference to the GoalPlanVariant that owns it
PlayerController Goal creation cleanupo
Expose playerGoalMomentum in PlayerController
Options menus mockups, addin' more texture folders.
added Dylan's 2DFX to it's own folder in art repository
rock_cliff_a geometry polish
dungeons rock switch old to new
placeholder rock prefabs
GoalPlan must be ticked before BehaviourChain, since BehaviourChain has the potential to change the state of Goal Plan Variant.
Military_tunnel_1 prefab update
Cloud Billboards added to Sky Dome and values tweaked.
Fruit Telebox player indicators.
Skip SmartObjects that are not valid for DM in FindBestInteractionPlanVariant
Fixed campfire sitting crap in TribeStartArea
Unit LookAt fixes, humans now get stuck look at the campfire like idiots