198,897 Commits over 4,140 Days - 2.00cph!

9 Years Ago
DecisionMaker fallback decisions cleanup, fixed blackboard buffer being reset incorrectly
9 Years Ago
Updated mode switch
9 Years Ago
AI data tweaks
9 Years Ago
Tweaks
9 Years Ago
city updates
9 Years Ago
Improved Condition/Consideration drawers context awareness for AssetMenu filtering
9 Years Ago
removed decal_1_1 tga and replaced with png
9 Years Ago
removed decals paint folder
9 Years Ago
Loading workshop http icons
9 Years Ago
added work decals and icons
9 Years Ago
updated icons for decals
9 Years Ago
Updated decals / shader
9 Years Ago
Removed DecisionLayers enum, touched all the things Moved BeforeEditorLayout.AssetMenu to it's own class
9 Years Ago
Icon publishing
9 Years Ago
StarterRaft basic setup
9 Years Ago
Breed now is based purely on Collaboration rather than Socials (and seems to work!). MakePregnant action now targets CollaborationRequest BB key rather than Socials.
9 Years Ago
Fixed button stretch in lists Moved layer defines to Rust.Global.dll Added PropRenderer
9 Years Ago
Added spawn transform for ships in town.
9 Years Ago
resaved out all decals with png24 instead of png8 to remove white aliasing
9 Years Ago
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
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9 Years Ago
Automated Linux DS Build #444
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9 Years Ago
Automated Windows Build #444
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9 Years Ago
Automated OSX Build #444
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9 Years Ago
Automated Linux Build #444
9 Years Ago
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9 Years Ago
Movement feels decent now.
9 Years Ago
Removed extra Abilties from GoalPlan.Attack
9 Years Ago
Editor updates
9 Years Ago
Removed SmartObject.ScoreForDecisionMaking bool, usages replaced with the base EntityComponent.Enabled flag check. Projectiles have their SmartObject components disabled during flight
9 Years Ago
Spears almost being picked up
9 Years Ago
PlayerContoller raycast now uses the ground point/capsule check as a fallback, we check interactable layers first
9 Years Ago
9 Years Ago
9 Years Ago
Unit portrait cameras use CameraType.Preview Added UnitVoiceDefinition asset type, stores UnitAudioBundleParameters which were previously held by the Unit.Audio component data, which has been migrated
9 Years Ago
Changing variable interpolation clock a little in my work to improve vehicle jitter
9 Years Ago
Missions now reward items Server can gift items Ton of metas
9 Years Ago
Quicker fade out on mp5 voice limiting Stop extra voices more aggressively when voice limiting
9 Years Ago
animateable decay progress, if you want to look you have to assign the animator controller manually then toggle decay from 0 to 1 and back in the animator
9 Years Ago
Fixed player created desires not actually getting the right weight
9 Years Ago
updated mp5 muzzleflash
9 Years Ago
Enabled player model, collider and nametag pooling again
9 Years Ago
Destroy entity client instances recursively when a network limited entity changes parenting
9 Years Ago
Merging biome tinting changes and motion vector fixes
9 Years Ago
updated mp5 silenced attack sound
9 Years Ago
Merging biome tinting shader changes
9 Years Ago
Fixed attachments motion vectors causing problems with tssaa
9 Years Ago
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
9 Years Ago
HumanView look rotation nan/inf check, via new QuaternionEx
9 Years Ago
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9 Years Ago
Use normalized direction in Senses LOS checks Shader variants