120,560 Commits over 4,018 Days - 1.25cph!
Removed editor debug vis.
Misc Scientist AI tweaks.
Added simplified deck stairs colider
Fixed mast issues
display hull and deck LODs further
doors placement
cargo ship scene2prefab
cargo ship interactive door prefab/model
Fixed severe stuttering caused by ambience emitter removal
cargo ship door LODs and prefab
scene2prefab cargo ship
progress backup LODs and prefab setup crew bld
Merged from ai improvements branch.
Added convar to enable/disable Scientist use of thrown weapons.
Experimenting with Scientists using thrown weapons.
Subtracted sorting changes (28244,
28257, 28258)
Changed opaque construction materials to render first, after terrain
Added graphics.opaquesort toggle
subtract
28252 (bandit town fuckery)
More tweaks to Scientists at MT.
Cleaned up hostility at bandit town.
Scene2Prefab bandit town.
Client/Server related compile fixes.
Merged from AI improvements 2 branch.
Generated console commands.
More tweaks to new aim system for Scientists.
Tweaked load balancing for Scientists.
Tweaked some weapon usage for Scientists.
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
BBQ allows small box to be placed underneath
Snow jacket name fix
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
Eliminated GC allocs from ESPCanvas
Eliminated GC allocs from LifeScale
Rearranged graphics settings to make a bit more sense
Moved experimental, slow features (grass shadows + contact shadows) to their own section
Cargo ship container decals update
Second pass iteration on new aim system for Scientists.
First pass iteration on new aim code for Scientists.
[D11] [UI] Reverted a change to bootstrap in order to preview changes
[D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. - [D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress.
[D11] [UI] Started on updating the notification banners on the bottom right HUD. Work in progress.