108,036 Commits over 3,867 Days - 1.16cph!
Trying an alternative height map encoding
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx)
Removed ProfileProceduralMap; added ProfileProceduralTerrain
Potential SoundManager NRE fix
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding).
tweaked the playback speeds for the wolf
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding).
tweaked the playback speeds for the boar.
Additional error logging in SoundManager
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
Tweak rendering distances
Merge from custom-map-backend
Baked / painted all required CraggyIsland info, is now a fully working custom map
Removed need for terrain splat prototypes at load
Removed some stuff from the world class that shouldn't be in there
Fixed SpawnHandler on non-procedural maps
Updated error report urls
Finished up topology painting
Dev - holding F6 down will draw collliders
Warn if using the wrong unity version
Added topology painting test
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
Added biome painting
Refactoring and cleanup
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves)
Added giveall (admin give item to everyone on server)
Added giveto (admin gve item to specific player)
Fuck it, you can have woundedLoopSound back when you can implement it safely
Fixed NRE in MixerSnapshotManager with woundedSnapshot
Added emission to custom standard refraction shader
Changed all instances of "Unnammed" to "Unnamed"
Terrain painting prototype
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
Fixed it being incredibly difficult to add a floor to the top of a wall
Fixed holster sometimes being called twice, causing building block snapping to stop working
Fix footsteps maxDistance not being reset properly when recycling sounds
barricades deal reflect damage and are more suceptible to explosives
rockets deal some non explosive damage as well
Add wounded mixer snapshot and improve wounded sound effect
65 trillion more scene spawns.
Let player walk up the new steepish stairs
Fix missing torch attack sound
Make sure sounds reset to third person when recycling sound objects
Disabled animation import on building blocks
optimized the rocket trail a bit
Fix invalid seek position error
Fixed fog in ViewModels scene
Fixed missing trees in PlayerModel
Deleted a bunch of unused crap