108,031 Commits over 3,867 Days - 1.16cph!
Use InvokeAtomic to refresh conditional skins, so it only gets called once instead of once per surrounding skin
Oopsy, the save wasn't loading
Added BuildingTest scene - loads a saved building to test building component changes
Renamed OnHit to OnAttacked
Fixed players being killed after they respawned from attacks they sustained while alive previously
If player isn't alive on disconnect then remove them (don't just sleep)
Don't try to handshake multiple times
Default message initial size 64bytes (up from 16)
Fixed rcon strartup param - proper this time
Disabled tessellation in skin shader
Editor tool to show local player's eye line (for world model aim tweaks)
Fixed boltrifle world model being misaligned
Pickaxe world model
Fixed player thirdperson melee attack not playing
commited w_rock meta file
Plain and moss rocks now color matched.
Tree testlevel env settings brought more in line with the procmap.
Fixed footsteps being crazy loud
crouchwalk / jogging animations for when the player is holding a bow
updated held position of torch
changed world model rock prefab
fixed rock holdtype stand / attack anims
Disabled auto material import for some meshes
Fixed invisible shrub prefab.
Fixed wall prefab corner models
world models should use r_prop bone by default
conditional models skin system (wip)
Temporarily added TestLevelTrees
Mismatched green on leaves125.
Organizing minor secondary trees
updated anim controller for torch. Now contains lit idle / attack / hit triggers
new exported anims for the torch
Fixid some missing materials on snow rocks, removed height blending from the shader as the normal map is doing most of the work now.
Fixed rcon console variables not working
Merge from terrgen
Protocol++
Fixed missing material references on almost all snow rocks (careful with material meta files)
Updated spawn handler prefab
Added min/max values to all filter types, added temperature filter
Save userlist properly
Print to server console when an owner/moderator joins
Fixed user/ban list not loading on dedicated server
Started work on some minor secondary trees for various forest types.
Fixed billboard fading on 6-4.
Fixed some colliders and a floating tree.
Tree combo test that I'm leaving inside TestLevel.
Improved the inconsistent light-bleed between billboards and meshes on forest 7's.