reporust_rebootcancel

135,049 Commits over 4,444 Days - 1.27cph!

8 Years Ago
Temporarily disabled anim compression fiddler (Linux build woes)
8 Years Ago
Temp fix for Linux server
8 Years Ago
Compressed animations with new variable time resolution + float bit count
8 Years Ago
Added new anim compression options to asset fiddler
8 Years Ago
Write anim size tool + extra texture debug info
8 Years Ago
[D11][UI] Changed locked slider option behavior changed locked option highlighting Removed unusable options Implemented inverted x controls Implemented switch stick controls
8 Years Ago
[D11][TUTORIAL] Change frontend UI text to read PLAY(TUTORIAL BUILD) for tutorial build
8 Years Ago
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
8 Years Ago
Instanced rendering fixes
8 Years Ago
[D11] DTLS library wip: server connection process loop consolidated with the client connection. Fixed issues with SSL reads, and added multiple packet transmission test to test app.
8 Years Ago
Strip out unused shader LODs from ps4 & xbone
8 Years Ago
[D11] Removed ingame place holder stats panel
8 Years Ago
[D11][UI] Updated corpse stat panel
8 Years Ago
[D11] Fix for Matt
8 Years Ago
renamed memory cell 'clear' to 'reset'
8 Years Ago
memory cell bugfixes
8 Years Ago
updated texture streaming & compression settings
8 Years Ago
Added menu option to reimport all the prefabs (not that useful but I was trying to track down some issues running on 2018.3)
8 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
8 Years Ago
Unity 2018.3 compatibility fixes
8 Years Ago
More sensible rules for mipmap streaming and texture compression
8 Years Ago
Revert last change, checked in too much, oopsie
8 Years Ago
Updated mip streaming properties (disabled it on icons, sprites and terrain textures) and also compression/crunch settings
8 Years Ago
[D11][TUTORIAL] re-added missing tutorial prefabs
8 Years Ago
[D11] Radial Menus now use X/A for confirming selection, Pie menu now uses navigation bar icons to allow for different buttons to be displayed
8 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
8 Years Ago
[D11][TUTORIAL] Light the Fire + Escape Cave tutorials, Fixed running local server straight from unity scene.
8 Years Ago
Oilrig exhausts
8 Years Ago
All IO entities are response limited Adjusted responsetime to 0.1s
8 Years Ago
deleted unneeded prefabs/duplicate m39 assets
8 Years Ago
reduced ironsight thickness
8 Years Ago
Oilrig exhaust backup
8 Years Ago
oilrig progress backup
8 Years Ago
[D11] [UI] got rid of those black dots at the bottom of the HUD
8 Years Ago
separated sights, rebuilt prefab, made sights hideable, hooked up shell release effect, skinned rest of chamber to move when pulled back, scaled up ironsight
8 Years Ago
[D11] server define fix
8 Years Ago
[D11][UI] Added other player stats panel basic data hooked up and secondary option implemented Altered top bar alpha canvas
8 Years Ago
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
8 Years Ago
[D11] [UI] changed the position of the wounded message so it's not under the compass art pass on the player stats preview
8 Years Ago
[D11] [UI] temporarily rolled back a change while i figure out why the inventory won't fade on
8 Years Ago
[D11] Adjustments to sprint toggle/auto-sprint
8 Years Ago
[D11][TUTORIAL] Extra HUD elements added to UI restriction
8 Years Ago
[D11] frontend tidy up WIP
8 Years Ago
[D11] Changed icons in hud
8 Years Ago
[D11] [UI] hid server maintenance message on the main menu
8 Years Ago
[D11] Enabled options menu from pause menu
8 Years Ago
default params for DebugEx.Log
8 Years Ago
[D11] [UI] Updated respawn screen textures. Fixed issue with backing texture and respawn button materials.
8 Years Ago
Update asset fiddler to not apply mip streaming on billboards
8 Years Ago
Disable mip streaming on billboards