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123,985 Commits over 4,171 Days - 1.24cph!

9 Years Ago
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9 Years Ago
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
9 Years Ago
Fixed grass shader when temporal alpha to coverage is disabled
9 Years Ago
map & planner prefab updates
9 Years Ago
map/planner world player anims
9 Years Ago
Prototyped a better, low-overhead variant of prefab pooling
9 Years Ago
planner sprint added to player anim controller
9 Years Ago
map prefab update
9 Years Ago
Only log building privilege warning if developer > 0
9 Years Ago
Deployable placement sounds
9 Years Ago
Retired EntityDisabled script (needless component overhead)
9 Years Ago
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9 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
9 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
9 Years Ago
fixed attachment points on bolt rifle
9 Years Ago
Network++
9 Years Ago
fixed ironsights on bolt rifle
9 Years Ago
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
9 Years Ago
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
9 Years Ago
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
9 Years Ago
fixed boltrifle cycle animation taking too much screenspace when ADS
9 Years Ago
Added pool.mode convar (defaults to prefab pooling v1 for now)
9 Years Ago
Merge from main
9 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
9 Years Ago
Fixed chat scaling issue
9 Years Ago
Deprecated brdf-embedded cloud shadows (move to shadow/post) Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
9 Years Ago
Pooling optimizations
9 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
9 Years Ago
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings Changed parallax step adjusment from mip to distance + view vector Touched all rust/std shaders
9 Years Ago
Added pooling for the conditional models of buildings
9 Years Ago
Added pooling support to renderer and collider batching
9 Years Ago
Merged prerelease into main
9 Years Ago
Plugins rebuild
9 Years Ago
Fixed airfield monument crashing the world generation on some seeds
9 Years Ago
Ignore *.mdb.meta
9 Years Ago
radiation work
9 Years Ago
Updated game manifest
9 Years Ago
Phrases
9 Years Ago
9 Years Ago
Runtime water optimizations in editor mode + improved visibility and simulation culling
9 Years Ago
Deferred normal encoding by default; making room for anisotropic params
9 Years Ago
9 Years Ago
Fresh import
9 Years Ago
Fixed emission map not working
9 Years Ago
Rewrote network group updating to be more robust with entity parenting
9 Years Ago
updated icons for rope and sewing kit
9 Years Ago
Water related server compile fix
9 Years Ago
Fixed shorts armour occupation
9 Years Ago
Water Error Workaround
9 Years Ago
Catch ands Retry schema download