128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                ▉▊▅▍▆ ▄▄▉▊▅ (▉▅▊█▍▅▍█ ▌▊▋ ▉▄▆█▆ ▊█▅ ▋▌▍▋ ▉▇▇▊ :▍)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed arrow world model LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                beacon hold grenade anim updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                On server start, first load the save, then batch colliders and then run stability (with physics frames inbetween)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed NRE in weapon reload
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix sounds recycling early when triggered rapidly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unparent child Sound when returning a SoundPlayer to the pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                stashes decay after 3 days of inactivity
protocol++
save++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temp fix for SoundPlayer error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added batching.colliders server convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toggle building collider after setting its mesh (to refresh it in the physics system)
Cache building collider bounds (in case the collider is disabled)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some impact sounds playing twice
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix viewmodel sounds not switching to first person correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix hitmarker not being impacted by volume slider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned and re-exported meats
Fixed a lot of wrong auto import options on models
Moved legacy shaders to rust material
Added worldmodel prefabs for meat items
Removing some empty folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ConVar.Global.gamepool - disabled by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in GamePhysics.Trace
 
                
                
                
                
                
             
         
        
            
            
            
                
                Extra timewarnings to find the source of some server perf spikes
Reverted stability change so that all buildings don't fall down on server restart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed phantom player models
Timewarnings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More sound recycling errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed stability issues when using collider batching or any other non-convex collider on building blocks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE in ConstructionCollision
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Subtracted redundant changeset 
11095 
                
                
                
                
                
             
         
        
            
            
            
                
                Warn if skipping saving an entity because of some bullshit
 
                
                
                
                
                
             
         
        
            
            
            
                
                UnityEngine.Entity.SV.Savelist.Counts.txt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors)
Fixed console not receiving messages that have been logged before it has been opened for the first time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sounds not destroying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed IndexOutOfBounds exception in SoundModulation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleeping bag placement on foundations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bed placement on foundations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in CreateByPartialName
 
                
                
                
                
                
             
         
        
            
            
            
                
                NRE fix
Re-exporting tweaks prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added prefab warmup (off by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                SoundFade NRE fix (I think.. I can't reproduce it)
Fix sounds sometimes stopping early with GameObject pooling enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled some EAC  stuff - causing IndexOutOfRangeException spam on the server
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Performance stuff
Bug reporter - report correct memory amounts