127,157 Commits over 4,109 Days - 1.29cph!
Trim item owner count on load
Optimized how owners are serialized
More profiling
Network allocation tweaks
More memory optimizations
Fixed NRE in SQLite
Fixed SendMessage being used to call OnAttacked instead of calling directly
bonus obeys maximum limit
Updated Facepunch.System to latest
Added more stats to serverinfo
airfield work backup
hangar WIP models
Fixed placement ghost flickering due to rain
Merge from prerelease (gunplay reboot + music system)
Are scene names case sensitive?
Fixed vertexlit blended shader not getting proper lighting
Fixed water drop refraction (fish trap)
Added "Particles/VertexLit Additive" shader
Fixed fishing trap caught VFX visible at night (RUST-1136)
Removing music assets because Unity
Removing music prefab because Unity
Removing music code because Unity
Merge from main to triple check
Tweaked ocean caustics animation
Improved fxaa quality by tweaking input; still much faster than any other option
Fixed dropdown convar forced value on awake
Finished aa switch backend; updated ui options scene
Renamed temporal to tssaa just in case
Merging from temporal-aa branch
completely revamped xp earner categories
max xp you can earn from any player clamped to 6
xp earned from other players tapers off the more they earn for you
xp from using resources for crafting removed
diminishing xp bonus for crafting an item ( max 1xp total )
. completely revamped xp earner categories
. max xp you can earn from any player clamped to 6
. xp earned from other players tapers off the more they earn for you
. xp from using resources for crafting removed
. diminishing xp bonus for crafting an item ( max 1xp total )
merge into main
Temporary workaround for nonJitteredProjectionMatrix on b21
Removed custom motion vectors shader from temporal-aa folder
Prefab name lookup optimization
Unity 5.4.0b25 (to see if it fixes build server crashing)
Moved raknet to its own dll
Updated native libraries
Cache BaseEntity.ToString()
Raknet test
Timewarning - do nothing when not enabled at all in release builds
Fixed temporal-aa legacy opengl compilation errors
Fixed motion vector issues when tssaa is disabled
b25 speedtree shader update (won't break earlier versions)