127,157 Commits over 4,109 Days - 1.29cph!
Fixed player model state updating too often
Stopped animals sending network update every few ms for seemingly no good reason
Fixed NotImplementedException
airfield work backup - added splashes of colours ~
airfield hangar final models/LODs
Fixed a buttload of warnings
Fixed exception on stream.Position
Netgraph, disabled by default
Check protocol version after the branch since the Steam beta kick message is easier to understand
Rocket LOS check improvement (RUST-1139)
Fixed motion vectors disabled when moblur was disabled; now checking for temporal-aa as well
Experimental tssaa motion based feedback factor scaling (sharper in motion)
Switched tssaa sampling to halton_2_3 (8TX)
Slight tweak for even more sharpness
Lerp fix, assuming it works without testing
fixed earning xp from eating your own food
Fixed server NRE caused by trying to read clientBranch from out of date clients
no double xp from breaking lootable objects
airfield hangar COLs and prefabs
Fixed shader find FXAA shader; already assigned via inspector
Added default shader assignment
Fix attempt for black cancer taking over the screen when using temporal aa
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
ProjectVersion / ProjectSettings b25 auto updates
Actual fix for temporal-aa black cancer + tiny alu opt
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Fixed TimeWarning disposal profiler situation
Moved netgraph to Rust.UI
Removed hacky motion vector non-jitter matrix code now that we're on b25; using built-in, fixes issues with viewmodel
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
Helk'd it, left a buunch of Debug.Log's in the code
Fixed painted images not saving correctly
Added Sqlite/byte/memorystream tests
crossbow reload anim length now matches ironsight start point
Console system to its own library
debug stuff for ownership
Reduced temporal-aa jitter at shore at near co-planar intersections
Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
small water catcher tap collider
Fixed water fog dithering causing it to be ligher than it should
Fixed shader error for server build
airfield work backup
Tower antena models/LODs/COLs/Prefabs
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Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
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Fixed viewmodel shadows going crazy after disabling temporal-aa
Fixed shadow flickering when temporal-aa is enabled and viewmodel is toggled
tssaa: replaced trinary minmax with luma on reversible tonemap ops to prevent artifacts like the sun's dark halo
tssaa: feedback param tweaks