127,222 Commits over 4,109 Days - 1.29cph!
Cupboard has same protection properties as a wooden door
Removed antihack.enabled (toggle the protections individually instead)
Add last violation type to player kick message and server log when enforcing
Retired some legacy functionality
Rocket factory prefabs / scene changes
rocket paneling, thermal cloth, metal_panels_b generic textures
bugfix for semi auto weapons not firing as fast as they should
fishtrap requires cloth instead of rope again
SAR fire rate reduced to 0.175 to compensate
SAP fire rate reduced to 0.15 to compensate
Revolver fire rate reduced to 0.175 to compensate
Updated encoding utilities
Added new core brdf shaders
Added smoothness texture post processor for baked toksvig specular anti-aliasing
Added freeimage native plugin (editor only)
Added core skin shader gui
Added deferred extension scripts w/ support for post-based subsurface scattering and extended gbuffer
Added subsurface profile asset editor and runtime handlers
spear attack rate very slightly increased
duration between click and attack significantly reduced for spear
spear attack range increased
crossbow reload time reduced by 0.8s
fixed crossbow scope misalignment
HV arrows show up as having a metal tip (temp)
lowered costs of metal hanging signs by 90%
lowered wooden sign costs
flamethrower can now damage AI
Renamed specular map post processor; added manual trigger for batch processing to tools/textures menu
Fixed NRE when subsurface profile is not assigned
Reverted graphics setting hw tier to default, back to FP16; need target alpha for post-based SSS
mailbox implementation
rifle body takes 250 scrap to craft
map crafts in 5 sec
note crafts in 5 sec
drinking from the world is slightly less glitchy (maybe)
manifest
phrases
protocol++
autoturrets randomly stagger their target time (l ess server lag )
ceiling lights can be deployed on angled surfaces (so they hang down)
cave placements
optimized cliffs & rocks
Cleaned up and prepared for both paths side by side
food crates spawn 3x as much food
can no longer put codelock on mailbox (not required)
added waterjug - like bucket but has lid to be carried in inventory
waterjug spawns in food boxes and crates
Dangerous NPC footsteps audible from a bit farther away
Quick placeholder waterjug sounds
Can only place tool cupboard on constructions
Arrows don't play dumb wood breaking sound
Player voice channel isn't nested under world sounds
Light compression on player voice channel
Don't attempt to batch stuff when their material is null
Added Tools/Find/Missing Materials
Skip particle renderers when finding missing materials (they're weird)
...and ParticleSystemRenderer as well
...also BillboardRenderer
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Force workshop skin assets to textures.content