127,190 Commits over 4,109 Days - 1.29cph!
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
Fixed research table lens normals
Added recycler to both harbors
Added Research table to sat dish
lowered cost of Bananda
lowered cost of cap
lowered cost of balaclava
lowered cost of boonie hat
lowered cost of burlap headwrap
Added scrap resources ( fuel for research bench)
barrels drop 1 scrap
boxes drop 5-10 scrap
can use scrap to create components
can recycle components into scrap (10% yield)
phrases
manifest
protocol++
snow jacket protection increased
snow jacked cost reduced
research table shows health
fixed recycler not giving appropriate scrap when components were stacked
skin approval
skin icons
Material tweaks
Launch_site terrain triggers, prevent building volumes
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
Reduced twig decay to one hour delay plus one hour duration
Added wall sockets to top and bottom end of foundation steps
Tweaked ladder placement rules so they can be attached to the end of floors
Tweaked ladder trigger so they can be climbed from all sides and traversed around
Reduced health of low walls by 50%
Network++
Save++
Barricade nobuild volume tweaks
Make all visible only on culling convar untoggle
Flame turrets can see through twig building blocks as well
Updated scrap icon
Rocket factory tower stairs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
Added mesh batching support for uv1 to fix tunnel mud
Moved foliage batch pos to uv2
ground zero cols and LODs progress + prefabs end
bespoke pipes cols and LODs + prefabs
range rails cols and LODs + prefabs
Optimized environment volume tests
Added building environment type to environment volumes (to be used for monument buildings)
Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes)
Disable fog in underground systems (for proper darkness)
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
Can pick up ladders inside building privilege with hammer
terrain mounds cols and LODs + prefabs
Can pick up window bars, shutters and embrasures inside building privilege with hammer
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)