127,222 Commits over 4,109 Days - 1.29cph!
Material tweaks
Launch_site terrain triggers, prevent building volumes
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
Reduced twig decay to one hour delay plus one hour duration
Added wall sockets to top and bottom end of foundation steps
Tweaked ladder placement rules so they can be attached to the end of floors
Tweaked ladder trigger so they can be climbed from all sides and traversed around
Reduced health of low walls by 50%
Network++
Save++
Barricade nobuild volume tweaks
Make all visible only on culling convar untoggle
Flame turrets can see through twig building blocks as well
Updated scrap icon
Rocket factory tower stairs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
Added mesh batching support for uv1 to fix tunnel mud
Moved foliage batch pos to uv2
ground zero cols and LODs progress + prefabs end
bespoke pipes cols and LODs + prefabs
range rails cols and LODs + prefabs
Optimized environment volume tests
Added building environment type to environment volumes (to be used for monument buildings)
Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes)
Disable fog in underground systems (for proper darkness)
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
Can pick up ladders inside building privilege with hammer
terrain mounds cols and LODs + prefabs
Can pick up window bars, shutters and embrasures inside building privilege with hammer
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
Upgrade fix (copy & paste fail)
Adjusted locker deploy / prevent building volumes (RUST-1681)
Rocket factory building / interior / exterior / progress
Can put code lock on cupboard
plastic_wrap generic textures
Mailbox. fbx/textures/prefab/materials/gibs
Tier 2 workbench. fbx/textures/prefab/materials/gibs
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
Fixed small culling issue in cave_small_hard
Rocket factory / broken windows / interior polish / backup
Fixed some missing scripts in overgrowth_dressing scene
Scene2Prefab