127,271 Commits over 4,109 Days - 1.29cph!
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Subtracting decal workaround at
20934
Touched decal shaders after workaround subtraction
Fixed fucked up viewmodel flickering when spamming RMB
Rocket factory rail tracks
checkpoint greybox
office interiors LODs/COLs/Prefabs
scene update
Rocket scaffolding progress
Fixed viewmodel going crazy when ADS immediately after weapon deploy
Rocket scaffolding scene update
Forgot to save after adding a comment
Added internal/replacement decal shaders to always included list
Stripped unnecessary features from decals to reduce max sampler count
removed unused .fbx files
Fixed crazy emissive laser disco blobs
Fixed emission on a few beam materials, furnace large; tweaked fire particles
Added soft particles toggle to particles/additive hdr shader
dropbox emission fixed
mailbox no longer auto submits items (must press button)
dropbox no longer auto submits items
dropbox stacks submitted items with like-kind
shotgun pellets have an affinity to stay grouped to the center (tighter spread)
shotguns have much faster damage falloff (30~m effective range)
Small tweaks to the small clutter rock scales
Fixed foliage shader handling of batched meshes
Added maxpeerspersecond client convar (counteracts P2P packet flooding)
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
Adjusted maxrpcspersecond default value
Rocket factory lift room dressing
Launchsite office side bespoke pavement meshes/LODs/COLs/Prefabs
Modular pavement building kit prefabs (should be used to prototype then rebuilt in max, culls at 100)
Space center sign model LODs/Prefab/COLs
Launch_site scene update
Rocket factory / created LODs and colliders for collapsed walkways / cleaned up walkway meshes
Rocket factory / split rooms into separate objects / scene update
dropbox no longer tosses items submitted when full into the world (stay in input slot)
use curve to weight aimcones
Grand canyon valley wip.
Fixed the mismatched grass colors & spec, just to soothe my delicate soul.
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Roof module, scene update
Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf)
No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
Rocket factory / lift shaft ladders / UV map fixes / ladder fixes / fixed gaps in geometry / material tweaks
Update core shader base; repacked core/generic
Updated core/hair shader to latest
Fixed hair issue with multiple cameras
Fixed core shaders compile warning
Added decal.clear console command
Rocket factory / vertex paint / tweaks and fixes
Added instancing support to deferred decals (still testing, disabled by default)
Added decal.instancing, decal.limit and decal.capacity convars