135,514 Commits over 4,324 Days - 1.31cph!
Attempt at fixing broken reflections on hapis rivers
Adjusted emissive materials to match new intensity scale
Fixed vending machine entity having itself as a child object (lolwut?)
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Clamp screen blood effect lighting to 0-1
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat
Adjusted particle emission intensities for camp fire, furnace, torch
Temporary workaround for hapis mt signs decal bug
Rocket factory / mesh optimizations / tweaks / various fixes
launch site office buildings and planters final meshes/prefabs/cols
updated prefab links for office buildings in launch site
Rocket factory progress /backup
fixed python smoke screen
Interiors WIP for the second largest office building, scene update
nook & cranny cliffs instead of dull flat mountain slopes wip
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Let's delete these third party assets and see what happens
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Subtracting decal workaround at
20934
Touched decal shaders after workaround subtraction
Fixed fucked up viewmodel flickering when spamming RMB
Rocket factory rail tracks
checkpoint greybox
office interiors LODs/COLs/Prefabs
scene update
Rocket scaffolding progress
Fixed viewmodel going crazy when ADS immediately after weapon deploy
Rocket scaffolding scene update
Forgot to save after adding a comment
Added internal/replacement decal shaders to always included list
Stripped unnecessary features from decals to reduce max sampler count
removed unused .fbx files
Fixed crazy emissive laser disco blobs
Fixed emission on a few beam materials, furnace large; tweaked fire particles
Added soft particles toggle to particles/additive hdr shader
dropbox emission fixed
mailbox no longer auto submits items (must press button)
dropbox no longer auto submits items
dropbox stacks submitted items with like-kind
shotgun pellets have an affinity to stay grouped to the center (tighter spread)
shotguns have much faster damage falloff (30~m effective range)