128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                stone spear takes 300 wood instead of 1 wood spear (exploit fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a debug scene for SESSAO
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added machete 
added sword
stone spear takes resources instead of wood spear (exploit fix)
lowered cost of salvaged icepick
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed CommandBufferManager edit-mode shenanigans
 
                
                
                
                
                
             
         
        
            
            
            
                
                bone knife takes less cloth
bone club does more damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-positioned 3rd person salvaged tools
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bug with wickspark showing up as a white cube at distance, increased HDR value
survey charges less likely to slide down hills
updated survey charge visuals
updated survey charge icon
can throw survey charge farther
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Quick rush fix for minecrafty / water horizon issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deprecated DontBecomeSolidWithPlayerInside
Added volume checks on deployable and construction placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up quick fix from previous commit
Ghetto hack for SSAO due to command-buffer nonsense
 
                
                
                
                
                
             
         
        
            
            
            
                
                Consistent fade on underwater spec occ
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the attack animations for the new sword
added a stabbing animation for later (if helk decides to add a stabbing attack)
played the throw animation when the player throws a spear.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Indoor ambience volume reduction tuning
 
                
                
                
                
                
             
         
        
            
            
            
                
                traps spawn in supply drop
landmine activates after you walk off it
landmine can be disarmed by someone other than who set it off (and they receive one)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                compile error fixes
fix landmine not showing +1 when picked up
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                made sword/machete blueprints more common
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed construction placement guide snapping away when someone walks into the building volume
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Temporarily reverted GameTrace
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the position of the worldmodels for some of the melee weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that deployables would block building block placement
Fixed that deployables required a default distance of 1 between each other (now 0.5 again)
Fixed foundation step and triangle foundation placement verification being fucked
Added more detailed deploy volumes to a lot of deployables
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed serverside player collider to the same capsule local player movement uses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed "Max Decals" setting from the F2 menu (unused)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed F2 menu UI elements ignoring convar changes made via console
 
                
                
                
                
                
             
         
        
            
            
            
                
                Alternative deployable volume check that prefers minor clipping over additional padding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed explosives not damaging deployables
all explosions use line of sight now
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added PVT toggle back to UI Tweaks on Performance section; default off until I figure out the anomaly
 
                
                
                
                
                
             
         
        
            
            
            
                
                rigged up and started animating the viewmodel for a 2handed sword
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing shoreline wetness in non-pvt terrain shader path; also fixes flashing in low shader LOD
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed entity network cache not getting invalidated on transform change
 
                
                
                
                
                
             
         
        
            
            
            
                
                finished the viewmodel animations for the 2handed sword.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Remember position of player's dropped/thrown items and put them back there when picked up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some deprecated and very limiting foundation placement checks (now handled by terrain sockets and deploy volumes)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Player Model scene reorganization
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a bunch of 3rd person animations where the eyes were pointing the wrong way.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                3rd person animations for 2handed sword