128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Player Model scene reorganization
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fix quarry sounds not fading out when the quarry is deactivated
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Items can piggy back onto other items blueprint unlocks
Can override clothing skins from item
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                SteamSystem becomes SteamClient
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a bug with the player switching from walk --> swimming
 
                
                
                
                
                
             
         
        
            
            
            
                
                more 3rd person animations for 2handed sword
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added step and slope test cases to PlayerMovement scene
Improved player landing, fall damage, grounded and sliding detection
Improved jump and sprint blocking after landing to feel more natural
Fixed various situations that could cause jumping weirdness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Holding alt now lets you look around (somewhat) freely instead of just looking back
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steamclient Refactor
Steam Inventory loading, checking, refreshing
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
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                fixed the hunting bow and Rocket launcher view models so they don't look like Assjacks (tm) when you freelook
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bone armor models, materials, and basic prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed steaminv schema bug
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Server print steamid etc on death messages - for 3rd party stat systems
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
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                added black longsleeve
hardcoding steaminventory id's so there can't be any future fuckups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards
Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old)
Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up
Improved ground normal detection (use exact normal instead of some interpolated shit)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Handle invalid item in load more gracefully
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding models, materials and collisions for the monument
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                changed steam item image url
organised tshirts
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added minor safety cooldown to prevent multijump exploits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced rotor blur opacity
 
                
                
                
                
                
             
         
        
            
            
            
                
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