reporust_rebootcancel

129,943 Commits over 4,232 Days - 1.28cph!

11 Years Ago
re-fix concrete stag footstep sound refs
11 Years Ago
Disabled specularity on ST billboards
11 Years Ago
start
11 Years Ago
Set the image hash when receiving from the server
11 Years Ago
Added missing crosshair
11 Years Ago
some water catcher visual polish
11 Years Ago
More bundling Fixed crash when pulling out deployable
11 Years Ago
added ladder icon
11 Years Ago
Moved various renderers / objects to their correct layer Converted ladder to LOD grid
11 Years Ago
Changed construction layer toggle in F2 dev section to construction skin
11 Years Ago
Set the image hash when receiving from the server
11 Years Ago
Fixed supply drop blueprint existance
11 Years Ago
Missed files
11 Years Ago
fixed a pivot oversight
11 Years Ago
forgot the prefab dayum :P
11 Years Ago
EAC logging
11 Years Ago
Fixed loading screen changing colour
11 Years Ago
animations and some code to handle climbing a ladder
11 Years Ago
Fixed footstep references
11 Years Ago
Added additive HDR shader to shader variants
11 Years Ago
Uploading terrain blend inspector fix for Diogo
11 Years Ago
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
11 Years Ago
Use particle accumulation rather than terrain blending where possible Patched particle accumulation to take albedo alpha as accumulation opacity Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)
11 Years Ago
Load shadervariants from the bundle
11 Years Ago
Added terrain renderer toggle to dev menu
11 Years Ago
ignore.conf
11 Years Ago
Don't init itemmanger twice in editor
11 Years Ago
More debug info on startup (for support)
11 Years Ago
Fixed language selector
11 Years Ago
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
11 Years Ago
Trigger NREs
11 Years Ago
Added ParticleSystemCull (use this Petur)
11 Years Ago
Updated shader variants
11 Years Ago
Tweaked particle accumulation texture tiling of generic rock materials
11 Years Ago
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
11 Years Ago
backup
11 Years Ago
Canvas.BuildBatch HUD tests
11 Years Ago
improved the bear movement animations.
11 Years Ago
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
11 Years Ago
initial water version; wip on testlevel
11 Years Ago
Merge from main
11 Years Ago
all image effects on single camera
11 Years Ago
Fixed missing floors/rocks when shaderlod < 300
11 Years Ago
Show Integrity Error message when kicking
11 Years Ago
Tweaked image effect scales
11 Years Ago
RustShaders escaped the bundle
11 Years Ago
Disable batching test
11 Years Ago
Melee weapon sound polish
11 Years Ago
Rock, cliff and terrain color adjustments.
11 Years Ago
Mix adjustments