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125,762 Commits over 4,109 Days - 1.28cph!

10 Years Ago
LOD range tweaks
10 Years Ago
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10 Years Ago
Merge from main
10 Years Ago
Fixed broken "Particle/Water Drop" shader
10 Years Ago
backup textures
10 Years Ago
Skin icons
10 Years Ago
Item name fixes
10 Years Ago
Skins
10 Years Ago
Skins
10 Years Ago
Skins
10 Years Ago
Skins
10 Years Ago
Skins
10 Years Ago
diagnose the int64 NRE in status
10 Years Ago
▅▍▇▌▊▄▉▊▆ ▇▆▍▊+▊▋▊▉▌██▍▌▌
10 Years Ago
10 Years Ago
fixed heli crate bounds
10 Years Ago
10 Years Ago
Left-over changes
10 Years Ago
First shore foam test experiment (close) Displacement fade-out on planar, shallow water beds
10 Years Ago
bugfix
10 Years Ago
back up daily progress plus new sand splat, new rock splat
10 Years Ago
Merged changes meant for main branch
10 Years Ago
Increased hurt blood overlay intensity to 1.0
10 Years Ago
Fixed vertex lit particles in dx9; limited vertex lights to 6 Added el cheapo scattering/fog to "Particles/Lit Smoke Emissive Flame"
10 Years Ago
heli crates are now lootable if the fire is extinguished in water
10 Years Ago
Merge from main
10 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
10 Years Ago
Industrial light fixtures particles cull
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
merge from main
10 Years Ago
cliff prefabs backup
10 Years Ago
Removing some deprecated stuff from TerrainConfig
10 Years Ago
Sat dish add to heightmap on rocks
10 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined
10 Years Ago
backup
10 Years Ago
El cheapo particle scattering/fog
10 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders
10 Years Ago
Tree benchmark scene Tree culling and LODing optimizations Tree quality convar
10 Years Ago
backup
10 Years Ago
backup
10 Years Ago
Merge from water 2.8
10 Years Ago
Fixed issues in DX9
10 Years Ago
Physics Tests
10 Years Ago
starting to be happy with procgen larger formation spawn rules generic rock prefabs update
10 Years Ago
Fixed underwater mask in GL/OSX
10 Years Ago
Moved camera near plane corner computation code to MainCamera.cs and Camera.cginc; added latter Moved scattering code to relevant TOD shader includes
10 Years Ago
Merge from main
10 Years Ago
Changed number of border mesh rings to 64 to improve per-vertex scattering calcs (worth extra triangles); updated Water prefab Tiny water vertex shader optimization
10 Years Ago
RustBuilder debugging