reporust_rebootcancel

125,762 Commits over 4,109 Days - 1.28cph!

10 Years Ago
Network read/write optimizations
10 Years Ago
Skip rivers in underwater shader due to (#294); needs proper river bounds for underwater treatment
10 Years Ago
backup
10 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
10 Years Ago
merge from main
10 Years Ago
m249 balance
10 Years Ago
autoturrets can't be placed completely under water anymore
10 Years Ago
autoturrets won't shoot back at other autoturrets (hopefully)
10 Years Ago
▉▊▋▍█ █▍▌▉▅▌▆▌ ▌▇▅ ▍▋▇▆▇▇▅
10 Years Ago
Fixed server DoRemoves NRE
10 Years Ago
Profiling + optimizations
10 Years Ago
disabled rain collisions (perf)
10 Years Ago
merge from main
10 Years Ago
Updated cave with new rocks Updated river bedrocks Updated source rocks Updated overhang rocks And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
10 Years Ago
Expose build id to server info
10 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
10 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
10 Years Ago
Rock flat files
10 Years Ago
Fixed backface refraction Underwater shader now scattering aware (wip)
10 Years Ago
Added new copy shader; removed deprecated one
10 Years Ago
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale Now cloning _CameraDepthTexture only on d3d9 platforms
10 Years Ago
Updated river shader
10 Years Ago
Removed postOpaqueDepth modifications from globalfog and pp scattering; not necessary anymore (kept in DoF, however) Downscaled pre-fog/refraction texture to 1/4th res Underwater lighting now uses combined direct+ambient (testing) Removed all black river fix hack attempts
10 Years Ago
Attempt at solving all water problems, including transparent surf/particle fog, at once
10 Years Ago
Server perf tweaks
10 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
10 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
10 Years Ago
Fixed external gates collapsing
10 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
10 Years Ago
backup
10 Years Ago
cleanup/missing files
10 Years Ago
beachside and underwater rocks backup
10 Years Ago
Fixed duplicated symbol in blendlayer shaders
10 Years Ago
underwater rocks do not use terrain projection
10 Years Ago
Fixed detail texture scaling for the new rocks
10 Years Ago
Dungeons rock LOD setup update
10 Years Ago
procgen rock swapping backup
10 Years Ago
Rocks LODs
10 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
10 Years Ago
Military_tunnel_1 prefab update
10 Years Ago
Scene2Prefab dungeons
10 Years Ago
merge from New_Rocks
10 Years Ago
merge from main
10 Years Ago
rock_cliff_a geometry polish dungeons rock switch old to new placeholder rock prefabs
10 Years Ago
merge from main
10 Years Ago
new sounds / particle effects for wounded animations
10 Years Ago
tweaked swimming and sprint animations.
10 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
10 Years Ago
Add local voice limiting to helicopter weapon sounds
10 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly