127,161 Commits over 4,109 Days - 1.29cph!
Added SteamServer.PublicIp (modders)
fixed missing radiation at airfield
Fixed PatrolHelicopterAI serialization
Fixed player weapon hold type never being set
Catch log file creation exceptions
Fixed applying skins on server
If can't init Steam on the server - just quit instead of throwing thousands of errors.
Changed camera collider for triggers to own layer, just to be sure
Fixed IndexOutOfRangeException when publishing and Steam is down
Feature creeped a last minute radtown highrise.
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
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Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
Moved UpdateWaterVisibility to LateUpdate
More debugging convar stuff
Half-assed fix for gamma darkening when resizing viewport with TSSAA enabled
Fixed tanktop, collared shirt descriptions
Converted some of xtab's skins to the new system
Updated RustBuilder
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Disabled graphics jobs again; causing crashes and breaking deferred lighting...
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Disabled dynamic batching
Re-enabled pre-processing for server builds
Simplified workshop icon outline effect
Only occlude looping sounds via gain (quick temp fix for surround sound DSP issue)
Throw error during DoPrepare if gibbable isn't readable
Enabled graphics jobs (testing)
Added some missing Profiler.EndSample in PlayerModel