127,432 Commits over 4,109 Days - 1.29cph!
Fixed slight grass displacement choppiness when moving
Fixed dropped items not displacing grass when rotating (changed displacement mask to projection)
Optimized grass displacement by separating moving and static meshes
Fixed wood world model collider rotation being off compared to visuals
Can hold down LMB to continously hit with hammer
Forgot a prefab in changeset
21249
ores have a smash effect when changing stages
Sync improvement experiments
Tweaked grenade physics material (no sliding, only tumbling)
Tweaked grenade weight and throw velocity
Fixed grenade explosion rotation
Reduced grenade bounciness
Tweaked server side weapon cooldown verification
Updated Facepunch.Steamworks
Added Jetpack
Rocket scaffolding LODs/COL
Reswizzled pbr base layer pack map 1 and 2
Finished tracker; processor++
baking to assets vcolor painted meshes
When a storage container is destroyed, drop an item pouch instead of all items individually
Can no longer put items into loot containers
Network++
Fixed item pouch loot panel sometimes not having enough slots to show all contained items
Fixed item pouch being culled too early
Fixed item pouch sometimes falling through objects
baking to assets vcolor painted meshes
dressing backup
Moved some stuff around + code org
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration)
Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
More code shuffling
Processor/packer work
Added image util (editor only)
Rocket factory building / LOD/COL/prefab progress
fixed bug with rock stage change effect happening when rocks spawn
updated all explosion effects
added screen shake to explosions
Sync improvements and a few bug fixes
First pass at dynamic load/unloading of music clips (streamed clips = horrible sync)
Ore stage change sound
Misc sound polish
Mix tweaks
Reverted grenade mass and throw velocity changes
Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
Fixed M249 having no rarity set (despawn time)
Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time)
Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
Spoiled meat and spoiled apples despawn faster
Burned chicken meat despawns faster
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)