127,432 Commits over 4,109 Days - 1.29cph!
Adjusted item pouch color to look different from the hidden stash
-Tall grass clusters and dungeon foliage do not displace
-Tint tweaks, contrast, grass overall shorter
Rest of the foliage texture sheet factored into tinting mask
Flower clutter spawn slightly taller
fixed an occluder of one watchtower
Finished first stage of pbr standard base layer packer
Added extra functionality to ImageUtil + raw data workflow
Default packed material foldout set to hidden
chnagedcost of mining quarry (5000w,1500mf,6gear,4sheet)
metal nodes only gives metal
sulfur nodes only gives sulfur
stone nodes only give stone
increased stone yield from stone node
added finishing bonus to nodes (around 20%) when using proper tools
metal node has a single HQM finishing bonus
Dressing backup, splat painting
hqm bonus is now 2, relax
schema
Temperate biome has more stone nodes, less metal + sulfur nodes (arid + arctic biomes remain unchanged)
scene
cliffside topo rock tweaks
Packed first material for testing, building/materials/generic/atlas_wood_stone_metal
Restored shader lods on packed standard
Merge from texture packing
Rocket factory LOD/COL/Prefabs
Changed C4 back to 10/10 seconds timer
bunker rooms for launchsite LODs/COls/Prefabs
scene2prefab launchsite
Added -rcon.ssl (certificate path, wss)
Added -rcon.sslpwd (certificate password, wss)
Fixed foliage displacement from foundations
Removed FakePhysics (empty script)
Updated collider of static campfire
Detail colliders for stairs block
occluders for office buildings, office interiors
fix for RUST-1446 - one sided collider in industrial building g
Rubble pile tint mask + biome tinting
launchsite tweaks, missing ladders