134,025 Commits over 4,444 Days - 1.26cph!
Attempt at fixing broken reflections on hapis rivers
Adjusted emissive materials to match new intensity scale
Fixed vending machine entity having itself as a child object (lolwut?)
Clamp screen blood effect lighting to 0-1
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat
Adjusted particle emission intensities for camp fire, furnace, torch
Temporary workaround for hapis mt signs decal bug
Rocket factory / mesh optimizations / tweaks / various fixes
launch site office buildings and planters final meshes/prefabs/cols
updated prefab links for office buildings in launch site
Rocket factory progress /backup
fixed python smoke screen
Interiors WIP for the second largest office building, scene update
nook & cranny cliffs instead of dull flat mountain slopes wip
Let's delete these third party assets and see what happens
Subtracting decal workaround at
20934
Touched decal shaders after workaround subtraction
Fixed fucked up viewmodel flickering when spamming RMB
Rocket factory rail tracks
checkpoint greybox
office interiors LODs/COLs/Prefabs
scene update
Rocket scaffolding progress
Fixed viewmodel going crazy when ADS immediately after weapon deploy
Rocket scaffolding scene update
Forgot to save after adding a comment
Added internal/replacement decal shaders to always included list
Stripped unnecessary features from decals to reduce max sampler count
removed unused .fbx files
Fixed crazy emissive laser disco blobs
Fixed emission on a few beam materials, furnace large; tweaked fire particles
Added soft particles toggle to particles/additive hdr shader
dropbox emission fixed
mailbox no longer auto submits items (must press button)
dropbox no longer auto submits items
dropbox stacks submitted items with like-kind
shotgun pellets have an affinity to stay grouped to the center (tighter spread)
shotguns have much faster damage falloff (30~m effective range)
Small tweaks to the small clutter rock scales
Fixed foliage shader handling of batched meshes
Added maxpeerspersecond client convar (counteracts P2P packet flooding)
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
Adjusted maxrpcspersecond default value
Rocket factory lift room dressing
Launchsite office side bespoke pavement meshes/LODs/COLs/Prefabs
Modular pavement building kit prefabs (should be used to prototype then rebuilt in max, culls at 100)
Space center sign model LODs/Prefab/COLs
Launch_site scene update
Rocket factory / created LODs and colliders for collapsed walkways / cleaned up walkway meshes