200,805 Commits over 4,171 Days - 2.01cph!
Music now fades out rather than crossfades, and other music tweaks
testing another fix for multi eating bug
disabling cheats and fixing another ui bug
forgot to re-enable one more thing!
Effect descriptions keywords support
People who eat mushrooms in they find in the woods no longer wander around looking at their hands long after the effects have worn off.
Reproduction data tweaks for testing, minor ticking cleanup
Perception refactoring and senses trigger
Fixed babies not being correctly spawned and held by the mother after birth
Reproduction data tweaks for most animals
Maps ready for merge.
Fixed some overly aggressive LODing that was removing cover at medium ranges.
Unique mine loot tables.
Both new Savas island variants to prerelease.
Both new Savas island variants to prerelease.
Network++
Made the LR300 accurate.
Lied about making the LR300 accurate.
udpated sabertooth with HIT boxes and noticed loads of bones that shouldnt be there so fixed that too
Power substations baseline, still needs work (RUST-1171)
Fixed bus stops not shaping terrain (RUST-1170)
Some more descriptive error messages when procedural scripts are set up incorrectly
Made error message from invalid decor less spammy (only logs once)
ProjectVersion.txt (update your editor to p1 or don't commit this file guys)
Fixed another invalid decor path (arctic_bushes in forests)
Added map toggles to terrain placement scripts
Disabled alpha mask copy for power sub stations
Pylon paths end at border of radtowns (required for big power substation placement)
Tweaked power substation terrain adjustments
Fixed power substation rotations
split child in to male and female
Fixed fucked up variable name in FlameThrower.cs
rocks_ms_atlas_snow uses rust shader
Fixed holes in tunnel slope section
Military tunnels signs models and textures
MT Scene Update
Road mesh generation is done in separate step from road layout generation (after all terrain adjustments are processed)
further fixes to MT Tunnels
Roads appear a bit more grounded
Added Evaluate(BaseEntity entity) to Unity Type Condition Settings.
Fixed missing topology texture on power_sub_big_1
Unit age/gender scale data moved to Aging component parameters
RUST-1255 Fix attempt ladder hatch
RUST-1254 Fix attempt stone doorway
Moved crafting requirements check out of ItemDesire and into Unit.Knowledge
Various Desires TODO/comments
fixed digitalcamo skin messing up holosight
Better biome transitions, fixed random lone palm trees
Building topology once again blocks all decor