612 Commits over 457 Days - 0.06cph!
Added support for layers and per-instance colors to the indirect instanced renderer
Indirect Instancing:
- Remove delegate callbacks to avoid allocations at all costs
- Lots of clean-up / Removed some ugly hacks
- Use proper namespace namespaces
- Use a camera component for proper resource management
- Prefix all profiler regions with "Indirect." for an easy overview
Remove the massive lump of disabled code I forgot to delete
Implement indirect instanced rendering system
Enabled instancing on all materials.
Un-check Read/Write on all meshes
Added "Unmark Readable" Tool to remove Read/Write from meshes
Fixed instancing to work with non-read-write meshes
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
Merge from /main to continue old work