202,448 Commits over 4,171 Days - 2.02cph!
Added overlay refresh to TerrainMeta
Removed Tick
Fixed fire gobbling too much wood
Fixed assert in Item.RemoveFromWorld()
Attempt at fixing motion blur resize issues
updated player clothes source file
Scene stuff. More snow rocks.
Added server perf.csv spitting to server
Added LZ4 compression lib + wrapper
Added kickall
Server Perf logging fixes
Added textures command (lists textures)
Cleaned up GameManager slightly
First stab at stripping components on the DS
Made decor spawn system abide per-prefab spawn probabilities
Increased probability for small stones in forests
Fixed LUT blending bugging around if a time sync from the server sets back the local time
stag rig; stag running animation
Clarify that you are supposed to install the Zeno Clash Model Pack for gmod.
Update npc_alyx icon, delete useless broken model.
Add missing snow footsteps
Minor fixes and adjustments
Fixed moon being kinda blue
Tweaked LUT blending times
Made items not be ScriptableObjects
ItemID's are now uint (was int)
ItemContainer no longer derived from ScriptableObject
Wolf prefab now uses Minh's animation + effects
Increased protocol
updated andre's wolf prefab with my animation controller
fixed some bone structural errors in the deer rig.
Fixing NRE errors popping up on Sentry
Changed to straight normal+height packing for less artifacts
Merging terrain normal related changes
util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder now accept a third parameter, set to true to preserve key case
vgui.LoadControlsFromFile/LoadControlsFromString now properly creates scripted panels
Improved vgui.LoadControlsFromString (no longer writes to a temporary file)
Committing these meta files so it doesn't keep asking me to commit them
Oops, need TestLevelTerrain for the test level :S
Added placeholder texture for missing splats to fix pointless error logs in dedicated build
Added hands LOD0 obj to source folder
Made obstacle closest point checks 3D