201,669 Commits over 4,171 Days - 2.01cph!
Menu scene files, and water shore effect tweaks.
Music and ambient sfx files.
Removed the obsolete TreeBillboards scene.
Replaced the old, broken main menu background, with a new one.
White text on the menu logo.
Minor layout tweak on main-menu.html
One last menu layout tweak.
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Mitigate DDOS connect attack's ability to close down a server
Don't load saves on startup (until tree bug is fixed)
Group "Cannot create FMOD::Sound" warnings together
Group Mismatched serialization in the builtin class" warnings together
Insulated array exception in PVT PrePassRender
Changed [AmplifyColor/Motion] not supported errors into warnings
Fixed NRE in server.StartMessage
[ultimate_soldier] think i fixed the AI pathfinding issues
[ultimate_soldier] added sway to guns, and other gun behaviour tweaks
[ultimate_soldier] guns sometimes smoke when shooting a bullet
Fixed some minor issues with AILocomotion
Be less verbose when being ddossed
- Added InControl and SSAO Pro third party assets
- Refactoring WorldManager a bit, split into partials and moved the WindManager code in
- Cleaning up WeatherType, moving params into seperate file, and made them serializable (like TOD
Messing around with getting Steam server up and running
WeatherVolumes pick WeatherType on spawn, based on temperature at spawn.
Fixed issue with WeatherVolumes not getting a WeatherType properly.
Updating WeatherTypes with new settings
[ultimate_soldier] player can melee by attacking without a gun
Possible fix for C# game response files not being rebuilt.
[smash_blox] Updated demo to reflect new graphics stream format.
Global declarations are now generated in alphabetical order (so they no longer randomly switch between builds).
[mazing] Switched pathfinding to use Tools.AStar.
[ultimate_soldier] improved the knife
Merge branch 'master' of github.com:Facepunch/arcade
Fixed primitives not being correctly coloured.
[mazing] RandomlyMovingEnemy now prefers to visit parts of the maze it hasn't seen for a while, meaning it gets stuck less often.
Fixed keyboard button presses being ignored when the cursor was out of bounds.
[mazing] Player now smoothly fades from red to yellow to green after vaulting.
[mazing] Tweaked player fade colours.
Fixed demo playback for reals.
[ultimate_soldier] tweaked blood colour
Merge branch 'master' of github.com:Facepunch/arcade
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
Organized "Tools" context menu
Server build now (attempts) to strip out client only stuff - like textures and sounds
Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
Fixed terrain collision not resetting if killed inside a cave
Completely fixed line clipping.
Completely fixed paused screens.
Fixed bandwidth graph being partly hidden by the toolbar.