201,593 Commits over 4,171 Days - 2.01cph!
Documentation for RectF and RectI.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 0ea5f39c-d180-424c-ab09-91f796e2aa5e.
Documentation updated during deployment build 0ea5f39c-d180-424c-ab09-91f796e2aa5e.
Hidden some things from doxygen.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 6d6dd7bd-909b-464a-8cf3-c53bdb2f5d57.
Documentation updated during deployment build 6d6dd7bd-909b-464a-8cf3-c53bdb2f5d57.
Building block placement and upgrade costs
Comments for SwatchFlags.
Hid some things from doxygen.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 3b32146f-75f2-4e47-8e87-4bfe6f6c74a0.
Documentation updated during deployment build 3b32146f-75f2-4e47-8e87-4bfe6f6c74a0.
- Fixed some minor bugs related to Smart Objects and lists that were changed while under iteration.
- Added a Grater than 0 speed requirement for transitioning out of isSleeping.
So this has the change for the speed Greater than 0 rule for transitioning out of sleep state.
Overlay tweaks, foundation conditionals
Added a few more shader LOD modes to terrain shader, from 100 to 600; one for each quality mode
Added bicubic filtered splat control samples for highest quality mode
Fixed a few older menu scene materials
Reverted some atlas terrain material parameter values
Pie menu defaults, fixed key repeating
Procgen - getting batching working proper.
Pie menu disabled items, some phrases
keypad, textures plus lods
Cleaned up HumanMaleController transitions, fixed HumanRandomiser
Fixed HumanMale idle anim lengths, renamed various Sitting anims and animator params
More controller and anim fixes
Allow prefab preprocessors to run inside the editor
Text chat now indicates volume.
Increased network protocol.
Added initial tree batching system
Added Tools->Update->Tree Prefabs and converted all tree prefabs to the new batching system
Removed random scaling from Spawnable (now handled by TreeMesh)
Do full tree batch refresh when the client finished loading
Added two more more sln files to ignore.conf (please delete those from your branch again zon)
- Yet more controller fixes. SitOnObject, SitOnGround now triggers, updated Behave tree for SitOnMe SO.
Deleted some files that leaked into my previous commit.
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here
Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
Updated ProjectVersion and ProjectSettings to b12
Merged local chat branch.
Fixed issues with terrain atlas in GL; might require terrain shader reimport
chicken model + texture done.
Get phrases from block grades too
Demolish 4x faster
Updated phrases
Merged construction2 into trunk