201,593 Commits over 4,171 Days - 2.01cph!
All the stuff I should have fixed before merging but forgot
Latest building_basic_all.max
- More animation controller tweaks
- Improved BuildingController and Building for cleaner init process for buildings, their states and child SmartObjects
Fixed block skins being deleted on level change, leading to NREs
Added a simple mesh combiner to batch geometry. Significantly reduced draw calls. A lot more could be done but fuck it for now.
Post-build deployment, GUID: 640fdda5-688d-42ba-813d-3ed79fb33354
Fixed references to removed Mathf functions.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Post-build deployment, GUID: f48c1c72-8ed2-4e12-9bb8-586adb1e9fc9
Quick dirty fix for NavAgentMoveRandom to place an LOI SO instead of pure nav agent crap. Fixed the "entry" bug on the anim controller
Fixed SitOnMe awkward seating bug.
Prefab update with LOI Prefab set
Fixed block stage, demolish state not being networker properly
Fixed player flags not saving properly
Fixed conditional models not updating when block rotated
Fixed block upgrading happening even if you can't afford it
Fixed damage overlay flickering, weirdness
Now that the NavAgentMoveRandom is using Location Of Interest, it adds the requirement of setting the priority category of the SO in code.
Started work on a tutorial about embedding games.
Attempt to fix ReflectionTypeLoadException when embedding games.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build e1ceb50b-1e75-4c43-b43d-1b796ffdb930.
Documentation updated during deployment build e1ceb50b-1e75-4c43-b43d-1b796ffdb930.
Post-build deployment, GUID: e1ceb50b-1e75-4c43-b43d-1b796ffdb930
Moved timeout of SO subscription to TOD scaled time.
Fixed incorrect path in bootstrapping on OSX
Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)
- Fixed SleepHere SO overriding parent class' sky field.
- Added Debug DrawLine to the active behavior of agents, to better visualize agent and so relationships at runtime.
Possibly fixed ReflectionTypeLoadException.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Post-build deployment, GUID: d6a4403e-d821-4031-a1cc-cdb9c403c4e7
- Fixed issue where a Location of Interest never would be properly removed from an Agent's behavior stack. A little hacky fix, so will get back to finding the root of the problem.
Fixed interpolation for Force to Position/Rotation, so that the snap is much smoother.
Finished draft of embedding tutorial.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build d68ba1c2-ec29-4fed-a337-195e6bf6f51f.
Documentation updated during deployment build d68ba1c2-ec29-4fed-a337-195e6bf6f51f.
Added downloading text to embedded scene.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Post-build deployment, GUID: d2da8c5c-08bf-4812-870b-8595da0df907
Hopefully fixed loading text.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Tap USE to run default option, hold to open menu
Updated crosshair tooltips, stripped out old
Cleaned up Quickbrush templates, added mesh clouds, tweaked ocean shader
Post-build deployment, GUID: 2bef8564-9dd0-4a03-9dd0-556008931afd