201,590 Commits over 4,171 Days - 2.01cph!
Also hude the HUD if dead or in debug camera mode
Fixed serialization bug in tool cupboard
Removed debug output
Proper buildings now generated. Even though it's all simple it's looking promising. Need to generate LODS and reduce draw calls!
Updated StandardWorld lighting code to match unity standard in b13 (specular workflow); same except using world-space normal
Updated all Before/Standard (weathered) shaders to b13
Updated terrain blend extension to match b13 changes
Fixed "Rust/Standard Legacy Terrain" alpha clip issues
Pie menu transition animations
Fixed missing references on server for Footstep stuff
Bear, sabertooth, human female, male anims
- SleepHere, SitOnMe, GroupController fixes.
- New HumanFemaleController and anims for working actions.
- Fixed Sabertooth assets
Server: delete dropped items after x seconds (temporary lag fix)
Re-added player name tags
Disabled PVP looting (until we have some other stuff in place)
created LODs for chicken.
rigged up the chicken for animation.
Don't hide tree entities in heirachy, it helps nothing
Fixed rocks using wrong shader
Fixed procedural map not generating properly in editor
Tweaking physics variables for dedicated server
Few small generation changes.
- Added Agent and Unit components to all Unit prefabs
- Added Timeout to LOI SO prefab
- Added weather switch (prev, next, reset on numpad keys 7,8,9 respectively) to WeatherController
- Tweaked mats after b13 made shit all shiny.
- Added "SetFinishedOnAwake" bool to Building class
- Fixed PlayerController debug cam toggle not working properly (player would remain disabled)
- Fixed MouseLook toggle on debug cam not working (space toggles)
- Added useSmartObjects toggle to NavAgentMoveRandom
Fixed skinning on clothing_tutu
Human Prefab fix and an extra check in NavAgentMoveRandom
added footstep events to the crouchwalk
Another couple of corrections to the embedding tutorial.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 334de175-42e5-425d-8e1e-24ac144a765d.
Documentation updated during deployment build 334de175-42e5-425d-8e1e-24ac144a765d.
Fix for the volume dial position when the embedded play is small.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Games are now scaled by an integer amount in the BBDK / embedded player.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Post-build deployment, GUID: 1e7a78d5-74da-4396-88a6-022f220d3492
Fixed NRE in chat system
Added server.globalchat convar
Fixed NRE in SetupPlayerFootstep
Fix for when a game is scaled to less than 100%
Hammering blocks now increases health or demolishes faster
Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
Balanced metabolism - can now stave to death again
Fixed anomalous area outside the BBDK game display.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Post-build deployment, GUID: 472afe33-86cc-4b78-b997-e7a16b736b55
New, simpler melee vs building block damage procificency system (unbalanced)
.. now with less debug output
Removed wood piles from the spawn list (chop them trees, people)
Moved branding overlay to uui
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
Show warning overlay if EAC isn't running (for the people running from the exe)
Fixed bug where agents never would smoothly snap into place when approaching a bench to sit on, or a campfire to sleep by.