201,590 Commits over 4,171 Days - 2.01cph!
Fixed so that multiple sleep slots work with the campfire (or any other SO with slots).
Putting tom's keypad on the code lock
Added Biome ScriptableObject, moved SeasonManager over to Biome specific asset tinting.
SHIT BE BROKE.
Renamed Season files because OCD and removed redundant foliage settings folder
Biome ColorGroup must be a class, not a struct, to play ball with this editor button thing (fixed).
Tidied up Biome to make Pal paranoid
Some small fixes to sit on me.
Added FoliageGroup ScriptableObject, not quite finished
Added dev.culling <layername> <distance>
- FoliageGroup implemented. Zones are now assigned a Biome, which controls terrain and foliage tinting across Seasons.
- Tree prefabs updated to to use 2 materials for leaves/branches.
Removed useless name variable from FoliageGroup
- Some PlayerController debug switch fixes, again.
- Couple of extra checks in SeasonManager to make sure transitions work (needs wizardly refactoring)
- Enabled wind randomisation again
Removed Season class and related editor scripts. Seasons now a part of the Biome class.
Fixed duplicate biome var in BiomeManager
Added updated template scene
GroupAgentsMoveTo now disables NavAgentMoveRandom, renable for all agents in group via context menu.
Updated trefalls SO test scene to match new zone setup
BiomeManager no longer needs a Terrain the scene
Biome assets shouldnt require data generation on each load
checking in new lods, transition should much smoother.
Refactored decor system for better cross-frame load distribution and faster refreshing
Made unused components on placeholder tree objects get deleted
Manually added temporary colliders to the snow trees as they are missing in the speedtree files
Fixed icesheets being pink
Ghetto fixed icebergs being super shiny
Made my iceberg fix slightly less ghetto
Fixed that all rocks looked like metal in b13
Fixed server compile error
Fixed pink viewmodel arms on b13
Allow building to specific folder if command line is set
Log when official sever is rejected because it's not on the whitelist
Added support for specifying a game to load from the command line.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Post-build deployment, GUID: 2b1de985-054d-4a3e-a15b-3ae703f8885e
Possible fix for error in embedded player.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Failsafe fix for error in embedded player.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Splitting server debug build
- Fixed loading issue in island_large_1
- Fixed Biome _settings being null in some cases when it shouldn't be.
Fixed -builtTo command line fuckup
Seperate server build fuckup
Made tree mesh placeholders spawn whenever the loading screen is invisible
Made tree prototypes rebuild whenever they are out of sync
Made tree mesh placeholder child objects get moved to the correct layer
Removing timestamp from GameManifest
Also copy all the bullshit to the -buildTo folder