135,809 Commits over 4,293 Days - 1.32cph!

10 Years Ago
removed PlayerItemInputBlocked check
10 Years Ago
Got rid of all keywords on unity's tonemapper; eye adapt forced on
10 Years Ago
smoothed out the blend transitions between the 3rd person jumping animations
10 Years Ago
Old posters textures Bus stop model, LODs, COLs and prefab
10 Years Ago
Unity 5.4.0f2
10 Years Ago
Log file print, wait for release
10 Years Ago
Removed BuildAssetBundleOptions.DisableWriteTypeTree flag
10 Years Ago
testing serial builds because i'm desperate
10 Years Ago
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10 Years Ago
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10 Years Ago
Procgen Railroad segment model/LODs/COL Procgen roads segments models/LODs/textures
10 Years Ago
Disabled TSSAA sample tonemapping for now; causing problems in opengl (possibly fix for RUST-1167)
10 Years Ago
fixed head flickering during sleeping animation
10 Years Ago
Progress
10 Years Ago
wip
10 Years Ago
Added server side combat log that keeps a history of dealt and received damage (access via combatlog console command)
10 Years Ago
Builder test
10 Years Ago
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10 Years Ago
Grabbed optimized hable tonemapper from amplify color
10 Years Ago
Disabled tonecc editor histogram display+update by default
10 Years Ago
Fixed NRE when shooting players in Perf.Playermodel scene
10 Years Ago
Reduced max projectile damage falloff over distance Increased projectile damage falloff distance
10 Years Ago
Tweaked ssao for performance
10 Years Ago
Increased effective distance, projectile velocity and damage of semi auto rifle slightly
10 Years Ago
Spears use arrow damage type when thrown Added throwable damage properties
10 Years Ago
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10 Years Ago
LSO component now properly disabled if effect is off; was affecting profiling in editor
10 Years Ago
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
10 Years Ago
Fix for RUST-1168
10 Years Ago
Twig building tier takes damage from arrows
10 Years Ago
Adjusted some throwable damage types to be the same as for their corresponding melee strikes Thrown items lose condition on impact and break when their condition is zero Thrown items no longer randomly break and disappear (only break when their condition is zero)
10 Years Ago
Grenades stack to 5
10 Years Ago
Grenades can be dropped with right click When looking at constructions, grenades are attached to them when dropped with right click Network++
10 Years Ago
double barrel shotgun viewmodel animations + sound effects
10 Years Ago
1 biome to go
10 Years Ago
Nuked deferred reflections; saved ~1 ms/frame on gtx 960 at 1920x1080 Moved base deferred pass indirect spec to main/directional deferred lighting pass Force disabled reflection cube projection and blending for that extra bit Touched all affected shaders
10 Years Ago
manifest and more
10 Years Ago
Drop default music volume a bunch Enable music by default Add console vars to set gap between songs (music.minSongGap and music.maxSongGap) Reduce default gap between songs Start music when intensity is raised and no music is playing Don't play songs if music volume is turned down all the way
10 Years Ago
Added combatlogsize server convar
10 Years Ago
10 Years Ago
Grenades don't do splash damage to constructions when attached to construction (balance, exploits)
10 Years Ago
Fixed projectiles very rarely breaking / sticking with break / stick probability of zero
10 Years Ago
Grenade wall placement uses spherecast, less range
10 Years Ago
Removed metal shopfront item (not ready for prime time yet, subtract this when it is)
10 Years Ago
Network++
10 Years Ago
Hunch Bunch
10 Years Ago
10 Years Ago
Improved skinned mesh collider performance by doing a trivial reject against the mesh bounds
10 Years Ago
Linear again