200,446 Commits over 4,140 Days - 2.02cph!
3rd person run animations for the 2handed spear.
Commited Ape source files
Fixed way pages in lowest pvt mips are deallocated; can now use full pvt range, for shaper far terrain, without blending into base sooner than necessary
The mother of all refactors
Created a replay state and hooked up a basic replay camera. Made a ballpool container object.
Animal actions are once again broken down into a behavior tree.
Can now set replay rate, replay camera tracks ball
[block_party] started on title stage
Enabled court wear when players run on court surface, added test script to view wear in test scenes
Fixed startup error in buildingtest
Fixed guns making now shoot effects
Fixed entity disable broken logic
Converted weapon worldmodels to the new ShadowOnly stuff
Limting error reporting to 5 per minute
Fixed NRE when getting pingTime
Fixed deploy guide NRE
Fixed "Ignore collision failed" warnings
Fixed NRE and warnings in new console system
Reverted to previous lidgren version
Post-refactor cleanup
Fixed terrain normal map being completely flat
Enhanced terrain modifier system (added soft fadeout distance)
Added separate terrain color modifier
Properly disabled TerrainModifier in TestLevel (temporary)
Reorganized and cleaned up AnimalAction into AIAction.
more 3rd person animations for the 2handed spear
Updated Ape source files, added forehand dive anim & meta data
* Fixed gamemodes not loading properly from legacy addons
* Mount Games after addons, not before
AIChoice objects are now used to compare options in AI decisions.
added custom recoil profiles to some weapons
SenseBehaviour is now responsible for it's own interval.
Decider now contains AIChoices.
[block_party] stage flow, fade effect
First pass bolt rifle sounds
[block_party] colour tweaks
[block_party] overhauled colours
[block_party] added background tilemap