195,819 Commits over 4,110 Days - 1.99cph!
added facial hair style 2 to hair-impl
Merged hair to hair-impl
tweaked materials and textures, vertex lighting etc
More iceberg progress
Slightly more snow ores
fix some UI sorting
tweaked UI anim
Scenario editor save/load WIP. List scenarios in UI
added DevTools, ifdef'd to unity editor for now.
f9 toggles UI
f10 enters free cam
Fixed server compilation
Updated manifest
stub away the rest of chromium's dialogs, url scheme restrictions
Northen Hapis more cold, icelakes and icebergs prep
Added hair deformation and removal flags to all(?) head wearables
Finished hair removal and deformation code
hitting escape with UI hidden will now show the UI (panic mode)
HideableCanvas component, added to match mode canvases
hit f9 to toggle UI
Cherry picked Pauls changes
komodo and crocodile material setups
try to load chromium first
Item description updates and fixes
Phrases
AI is no longer a static class, created with each local game, has it's own AISettings.
Tweaked Flower sizes, colors and patch density to look a little more natural
Set goblin biome filter to Everything.
Sulfur collectable layer fix
Wood collectable layer fix
tree and deco colliders + gibbables
prefab setup for deployables and world models
load awesomium by default for now
Updated new Goblin to make it work properly in new NPC system.
Fixed usage of DoPrepare and OnValidate in NPC class.
Make DLabelEditable.OnLabelTextChanged's return value optional
Fixed DGrid.SortByMember's second parameter being forced to true
Fixed DColorCombo.GetColor returning nil
Trading now working all the way through
Fixed culling edge case + extra debugging
Folder in the wrong place.