193,998 Commits over 4,079 Days - 1.98cph!
Spawn with rock skinned to previously chosen skin
Stack Steam Inventory resources (wood, metal, cloth)
Include active colliders in dump
Salvaged sword optimisation
Removed clientinfo attribute
Stripped vertex painter components from harbor scenes because they're horrendous
Quickcraft uses last chosen skin
Icons in craft queue uses skin icon
Made hammer guide blue (red was making people think "disabled")
Stripped out ownership stuff
Player skull items display name of dead player
Fixed startup errors for 32bit windows users
Added OnRightClickUnit event. Moved click to remove unit to right button
UnitView only spawns a health bar if the unit is gameActivated
Reverted to less insane post, metas.
Some init stuff is done at startup instead of when server or client is booted, to make working easier
Harbor_2 overgrowth dressing end
Salvaged icepick optimisation
resaved animal shader with latest version
Include monuments in prefab warmup (does this break everything?)
Added character world model back into CLIENT+SERVER mode, so NPCs can shoot the player. NPCs drop their stuff on death. Starting work on NPC respawning.
Summaries for some UnitComponents.
no more minor damage when fully protected from radiation (radsuit)
fixed bounds on plants
dead plants stick around longer and can be hacked down
each clone attempt loses 10% genetics
Merging the latest in from trunk
Added world.cache convar (default true)
Made player less hunchbacky when looking down slightly
Fixed toolcupboard context menu orders
redid a bunch of the holdtypes to look better without any spine movement. adjusted the 3rd person weapons orientation to fit the new holdtypes.
cleaver does slightly more damage and has a higher attack radius (on par with mace)