195,819 Commits over 4,110 Days - 1.99cph!

8 Years Ago
prefab error fix for hammer & rock vm
8 Years Ago
Upgraded temporal anti-aliasing to PostProcessStackV2
8 Years Ago
old benches can now experiment nre fix
8 Years Ago
Fixed material order and made chin geometry look better on facial hair styles 1 and 2, made pubic hair caps look better on non tssaa, tweaked hair strands material and male and female hair styles 2 to look better non tssaa.
8 Years Ago
chromium asset://garrysmod/... handler
8 Years Ago
More conditions for corpse gathering AI. Or condition now owns its own DecisionContext so you can select the evaluation target for and also within the condition.
8 Years Ago
Updates
8 Years Ago
Fixed morph cache not dirtying on setup
8 Years Ago
Various
8 Years Ago
Fixed male eyebrows on female Renamed deformHair flags to reflect actual hat/helmet names
8 Years Ago
Added male facial hair 02
8 Years Ago
more AI/tutorial stuff. fixes. merged from main.
8 Years Ago
Navmesh Link transition improvements and other misc AI tweaks.
8 Years Ago
Mine & farm loot tables & spawns.
8 Years Ago
phrases
8 Years Ago
added experimentation to workbenches can use blueprint if in storage container oil refinery cheaper searchlight cheaper medkit cheaper miner hat cheaper chainlink cheaper prison cheaper double metal cheaper arrow default grill cheaper protocol++
8 Years Ago
Missing item.
8 Years Ago
More loot stuff. Aurora improvements. #priorities Manifest.
8 Years Ago
Put the backing on the separate panels, not on the base inventory, so it's not there all the time.
8 Years Ago
Re-wording + random file
8 Years Ago
Working on a secondary timer that can be used with timed mission tasks
8 Years Ago
Hide the mission package drop location in the task list
8 Years Ago
Gang package get mission basics working.
8 Years Ago
Scene fix.
8 Years Ago
Various loot related stuff. Smeltable iron scrap as an alternative to mining ore.
8 Years Ago
Unlocks can now be unlocked via a trigger Graves unlock is now unlocked when a member of the player's tribe is killed
8 Years Ago
color/value/harmony tweaks
8 Years Ago
Fixed some more issues with dead/buried units
8 Years Ago
Timer mission task
8 Years Ago
Merge from hair-impl
8 Years Ago
Debug tool spawn section now has a recent tab that lists the last 10 items/units/buildings that were spawned
8 Years Ago
Added facial hairstyle 2 to male set Fixed some hair prefabs
8 Years Ago
Added a grave building that can be used to bury a dead unit Can only be spawned via the debug tool (there's an unlock definition for it, but it has no conditions yet) Also fixed exceptions when mousing over a unit that was killed via debug tools
8 Years Ago
Nailgun shot tweaks
8 Years Ago
Garage door sounds
8 Years Ago
Fixed hair deformation on a few cases Set up hat.burlap.wrap for hair
8 Years Ago
Merge basic trading system into Main. Not integrated into missions at this stage.
8 Years Ago
Bugfix
8 Years Ago
nailgun no longer damages wood structures nailgun nails stay in world and are retrievable
8 Years Ago
tweaked a bunch of 3rd person player animations ( shoulders / elbows look more natural )
8 Years Ago
Hapis iceberg loot
8 Years Ago
Merge in from main
8 Years Ago
nail projectile
8 Years Ago
Reordered some map elements. Player, mission, and building icons now sit on top of the grid instead of under it.
8 Years Ago
Nailgun sounds
8 Years Ago
More scenario editor save/load basics
8 Years Ago
Re-centered the map position arrow
8 Years Ago
8 Years Ago
Fixed a tricky trading bug. Refreshing both container UIs when either one changed was no good - one would try to refresh with outdated info, and could throw an NRE in certain situations.
8 Years Ago
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