200,446 Commits over 4,140 Days - 2.02cph!
[block_party] changed homing fireballs to bouncing fireballs
[block_party] tweaked smile block graphics
finished the 3rd person animations for the 2handed spear.
* Removed FCVAR_CHEAT flag from cl_drawhud
* Fixed SetupWorldFog & SetupSkyboxFog not being called if the fog was not enabled beforehand by console commands or the map
* Fixed IsOnFire flag not resetting
* Fixed FOV being stuck on some HL2 maps
* Added Blade Symphony to the mountable game list ( Please test )
* Removed addons.txt and gamemodes.txt as they were not used
-changed the 3rd person animations for the spear so the 2-handed hold is the default.
-changed the wood/stone spear prefabs so they are attached to r_prop bone now.
-fixed the r_prop bones on all of the spear animations.
made some improvements to the 2handed spear attack
[block_party] display score stage
[block_party] screen flow for entering high scores etc
Fixed missing smoke materials on cargo plane and torch
Splitting up Cl_BasePlayer into partials
Fixed fall damage
Rebuilt plugins
Properly named queue time warnings
Fixed player models not aiming up/down
Spawned entities send a creation message immediately
Added Ape serve walk anims
Simplified decider choice comparison.
rigged up the view model for the ak47.
Low level animal actions now tick a behaviour tree.
Added speed context to flee action.
Fixed AI think process.
Fixed AI attack and move to.
Don't re-network updated stability value unless it changed
source files for 3rd person spear animations
Updated Ape serve & Added Ape win anim
tweaked the pistol/rifle shell materials so they look more shiny;
tweaked the 3rd person run animations;
added an idle animation for the ak47 view model
Animals can now compete to establish dominance.
Animals now have a stand action.
added some variations to the 3rd person melee attack. There's now 3 different attack animations that get played randomly.
tweaked the placement of the salvaged hammer and made it use "pickaxe" hold as it looks more natural that way.
Guards against NaN/Infinity vectors and added warnings
Don't load entities with NAN/Infinity positions, warn on it
Tweaked WorkQueue warning times
Show stats in server console
Tweaking console newline behaviour
globalchat enabled by default
More server console tweaks/fixes
UpdateSurroundingsQueue profiling
WorkQueue performance tweak
Restored animals sensing attack initiators.
Animals now send an eat animation trigger.
Merged chances from ranked.
Merged changes from main.
firing animations for the ak47 view model;
alternate attack animation for the 3rd person pickaxe
A bunch of simple meta file changes.
Restored hunting changes.