200,276 Commits over 4,140 Days - 2.02cph!
Fix Legacy Addon gamemodes not loading if the addon doesn't have a lua/ folder.
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
Ran scenes 2 prefab to fix broken prefabs
Fixed prefabs with missing components
Fixed infinite loop in Tools/Find/Prefab Errors
fix for occupied boxes on server crash
Moved hit point in serve, added method to set hit position effect
Network channels
Congestion handler
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
Temporary fix for occasional hang on windows.
See: http://fogbugz.unity3d.com/default.asp?661650_7nvuvognml929lkj
[racer] Camera now zooms in and out with respect to the player's speed, and offsets so that the player can see further in front when moving fast.
[racer] Replaced road details with white centre lines.
Fixed a error in the implementation of `Ease.InOutSine`.
[racer] Started work on animation that plays when first entering `GameStage`.
Fixed a few artifacts related to cabinet screen rendering.
[racer] Added a demo to play during the intro sequence.
Added minor sway when in ADS
Removed `Entity.GetSpriteOffset` and `Entity.SetSpriteOffset`, now using `Sprite.Position` as offset relative to parent entity positions.
Replaced all occurrences of `Entity.SetSpriteOffset` and `Entity.GetSpriteOffset` in all games with `Sprite.Position`.
Finished replacing the sprite offset system.
Fixed a possible NullReferenceException on highscore stages.
Games can now be loaded from scripts in the `Arcade` Unity project.
Slight screen reflection tweak to make them more subtle.
added floating stop sign that turns off and on
Added player persistant data
Blueprints restricted to player's unlock list
Updated Ape match win anim
fixed melee regression (much easier to hit things again now)
- WorldManager refactor.
- Zones now managed by WorldManager, zone loading storage added to GameManager.
- Laying groundwork for Biome driven animal spawning.
- Added some basic transitions to UI
- Exposting AudioMixer params to UI for music control over game startup and management
Added working files for sedimentary rocks
3rd person fist fighting animations done.
Restoring Scripts/Editor/World stuf that plastic didn't like
- Fixed StartupUI timing issue.
- Fixed NRE in ZoneBiome
[block_party] sfx and music
Fixed not being able to pick up dropped items