200,276 Commits over 4,140 Days - 2.02cph!

11 Years Ago
Fix Legacy Addon gamemodes not loading if the addon doesn't have a lua/ folder.
11 Years Ago
Windows Build 233
bot
11 Years Ago
LinuxDS Build 249
bot
11 Years Ago
Linux Build 383
11 Years Ago
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
11 Years Ago
Ran scenes 2 prefab to fix broken prefabs Fixed prefabs with missing components Fixed infinite loop in Tools/Find/Prefab Errors
11 Years Ago
merge from main
11 Years Ago
fix for occupied boxes on server crash
11 Years Ago
Fix for Fix
11 Years Ago
Moved hit point in serve, added method to set hit position effect
11 Years Ago
Network channels Congestion handler
11 Years Ago
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
11 Years Ago
Updated developer list
11 Years Ago
Fixed connection bug.
11 Years Ago
Merged trunk
11 Years Ago
Mrege fixes
11 Years Ago
Temporary fix for occasional hang on windows. See: http://fogbugz.unity3d.com/default.asp?661650_7nvuvognml929lkj
11 Years Ago
merge from main
11 Years Ago
[racer] Camera now zooms in and out with respect to the player's speed, and offsets so that the player can see further in front when moving fast.
11 Years Ago
[racer] Replaced road details with white centre lines.
11 Years Ago
Fixed a error in the implementation of `Ease.InOutSine`.
11 Years Ago
[racer] Started work on animation that plays when first entering `GameStage`.
11 Years Ago
Fixed a few artifacts related to cabinet screen rendering.
11 Years Ago
[racer] Added a demo to play during the intro sequence.
11 Years Ago
Loot recipes system
11 Years Ago
Added minor sway when in ADS
11 Years Ago
Removed `Entity.GetSpriteOffset` and `Entity.SetSpriteOffset`, now using `Sprite.Position` as offset relative to parent entity positions.
11 Years Ago
Replaced all occurrences of `Entity.SetSpriteOffset` and `Entity.GetSpriteOffset` in all games with `Sprite.Position`.
11 Years Ago
minor formatting
11 Years Ago
Finished replacing the sprite offset system.
11 Years Ago
Recoil system into main
11 Years Ago
Fixed a possible NullReferenceException on highscore stages.
11 Years Ago
Games can now be loaded from scripts in the `Arcade` Unity project.
11 Years Ago
Slight screen reflection tweak to make them more subtle.
11 Years Ago
added floating stop sign that turns off and on
11 Years Ago
fix for bullet trails
11 Years Ago
Added player persistant data Blueprints restricted to player's unlock list
11 Years Ago
Trunk merge
11 Years Ago
Updated Ape match win anim
11 Years Ago
Exception fixes
11 Years Ago
fixed melee regression (much easier to hit things again now)
11 Years Ago
merge from main
11 Years Ago
- WorldManager refactor. - Zones now managed by WorldManager, zone loading storage added to GameManager. - Laying groundwork for Biome driven animal spawning. - Added some basic transitions to UI - Exposting AudioMixer params to UI for music control over game startup and management
11 Years Ago
Added working files for sedimentary rocks
11 Years Ago
3rd person fist fighting animations done.
11 Years Ago
Restoring Scripts/Editor/World stuf that plastic didn't like
11 Years Ago
- Fixed StartupUI timing issue. - Fixed NRE in ZoneBiome
11 Years Ago
[block_party] sfx and music
11 Years Ago
Fixed not being able to pick up dropped items
11 Years Ago
merge