200,275 Commits over 4,140 Days - 2.02cph!
- Fixed Entity:SetMaterial/SetSubMaterial not working on materials that haven't been precached yet
- More OSX FreeType rendering adjustments
Animals can now forage for food.
Fixed NPC diet initialization.
[block_party] spike balance tweak
Hard code decider intensities. Reduced calories burned each day by herbivores.
Reduced animal acceleration.
Animals now all drop wolf meat.
LootSpawn generation from existing items
Blueprint icon hack
Blueprint learning
Stopped time resetting to current server time
turned off the base 'Overlay' layer when a player equips a weapon cuz it was redundant and it causing some glithces in blending.
fixed spear poking animation so it doesnt look ridiculous when stabbing a rock and having the spear pull out.
First pass at revolver sounds
added more floating on off signs and added light flicker shader
Started audio overhaul, added ability for sounds to loop.
Added Camera Path to the test scene
Progress on stone set, wall, doorway, window and third pieces with prefabs done
More audio overhauling; can now stop playing sounds, added `Sound.Play` and `Sound.Stop` methods to replace `Audio.Play`.
Renamed `Graphics.GetAnimation` to `Graphics.CreateAnimation`, added a couple of overloads.
Sounds now stop when a game resets / is disposed of.
[block_party] Testing out looping music.
Fixed GetTriangleTransform NRE
Fixed error reporting not always reporting
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
Removed redundant assemblies from source control.
Now using NAudio to read .WAV files.
Refactored `.WAV` file reading, working on supporting `.MP3` files.
Basic `.MP3` support, needs compression.
Redesigned the format sound resources are stored in, reducing MP3 files size.
Fixed junk audio sources being produced when switching game in the BBDK.
Some b18 related changes.
Documentation updated during deployment build 28101bc8-ea71-486c-946a-4b60e69c7b60.
Documentation updated during deployment build 28101bc8-ea71-486c-946a-4b60e69c7b60.
Preparing for deployment release.
Post-build deployment, GUID: 02a64a68-68f8-4750-b7fe-7289b789f959
Fixed an error when attempting to package a game.
Post-build deployment, GUID: 409e6141-1e7f-45fe-9977-925b80879cc3
deleted meshes folder from wildwest folder
added missing material 8 and brightened up rock lightmaps
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
Fixed NRE in corpse dropping
Future proof how RPCs are written/read
Snap player back if they're somewhere they shouldn't be
Fixed wooden walls using brick walls skin
Protocol++
Stripped out all unsafe code from NAudio, should work in the web player now.