198,854 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Finished first stage of pbr standard base layer packer Added extra functionality to ImageUtil + raw data workflow
8 Years Ago
InfluenceAndTerritory.InfluenceMap exposed as InfluenceQuadTree rather than ISwappableGrid
8 Years Ago
Moved return to territory into a separate module for humans
8 Years Ago
String interps in Combat and Activity
8 Years Ago
ladders
8 Years Ago
backup
8 Years Ago
Added lights to prison
8 Years Ago
ui tweak
8 Years Ago
backup
8 Years Ago
fixed an occluder of one watchtower
8 Years Ago
Removed clouds of war crap from scenes
8 Years Ago
Rest of the foliage texture sheet factored into tinting mask Flower clutter spawn slightly taller
8 Years Ago
Version++
8 Years Ago
...
8 Years Ago
Notifications no longer sent globally. Fixed some UI buttons that are fucked up.
8 Years Ago
Added isCarried bool to HumanView
8 Years Ago
version++
8 Years Ago
if human is attached dont try and put on the ground
8 Years Ago
Fixed enemy unit button fuckups when dead
8 Years Ago
Give units the InCombat flag if they are being attacked
8 Years Ago
Changed url
8 Years Ago
-Tall grass clusters and dungeon foliage do not displace -Tint tweaks, contrast, grass overall shorter
8 Years Ago
Added back to menu
8 Years Ago
Adjusted item pouch color to look different from the hidden stash
8 Years Ago
decreased projectile trigger radius of spears and arrows
8 Years Ago
Fix for mode specific value UI not reseting after a match
8 Years Ago
Fixed player profile button not being set to interactable on connection
8 Years Ago
backup
8 Years Ago
Fixed some post effects
8 Years Ago
Fix for connection NRE
8 Years Ago
more text mesh pro....
8 Years Ago
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8 Years Ago
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
8 Years Ago
Switched to public branch upload
8 Years Ago
Manifest
8 Years Ago
and also actually parent the audio source again
8 Years Ago
let's play non looping sounds as one shot to get around the current Unity bug with audio and rigidbody
8 Years Ago
Burned chicken meat despawns faster
8 Years Ago
Spoiled meat and spoiled apples despawn faster
8 Years Ago
Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time) Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
8 Years Ago
more text mesh pro switch
8 Years Ago
new graphics setting
8 Years Ago
graphics settings
8 Years Ago
Fixed M249 having no rarity set (despawn time)
8 Years Ago
Fixed temple lightmap DX9 support removed Fixed anim state
8 Years Ago
Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
8 Years Ago
Reverted grenade mass and throw velocity changes
8 Years Ago
Ore stage change sound Misc sound polish Mix tweaks
8 Years Ago
8 Years Ago