198,772 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
8 Years Ago
Switched to public branch upload
8 Years Ago
Manifest
8 Years Ago
and also actually parent the audio source again
8 Years Ago
let's play non looping sounds as one shot to get around the current Unity bug with audio and rigidbody
8 Years Ago
Burned chicken meat despawns faster
8 Years Ago
Spoiled meat and spoiled apples despawn faster
8 Years Ago
Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time) Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
8 Years Ago
more text mesh pro switch
8 Years Ago
new graphics setting
8 Years Ago
graphics settings
8 Years Ago
Fixed M249 having no rarity set (despawn time)
8 Years Ago
Fixed temple lightmap DX9 support removed Fixed anim state
8 Years Ago
Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
8 Years Ago
Reverted grenade mass and throw velocity changes
8 Years Ago
Ore stage change sound Misc sound polish Mix tweaks
8 Years Ago
8 Years Ago
8 Years Ago
Removing valid check helps console speed a little bit and as far as I can tell it's always valid. The call to input.update is still weirdly slow on slower, shared Amazon servers, sometimes randomly taking many ms. But the method's already about as simple as it could get.
8 Years Ago
fix merge tooltip button error (I hope~)
8 Years Ago
replacing more text with text mesh pro
8 Years Ago
Added VPC macro to enable/disable Chromium Embedded Framework in builds
8 Years Ago
Removing orphaned temp.meta and debug.meta from the prison branch.
8 Years Ago
Server console updates accounted for a seriously large portion of server time. Made updates much less frequent.
8 Years Ago
Processor test/wip
8 Years Ago
ents.FindByModel doesn't return every entity clientside any more, still sucks
8 Years Ago
Fixed container ref being null when last item gets used up
8 Years Ago
Sync improvements and a few bug fixes First pass at dynamic load/unloading of music clips (streamed clips = horrible sync)
8 Years Ago
Removed old post build process and added new
8 Years Ago
merge into main
8 Years Ago
manifest
8 Years Ago
Repurposed tip text on menu for button hover tooltips. Tool tip texts
8 Years Ago
again
8 Years Ago
missed
8 Years Ago
merge from main
8 Years Ago
fixed bug with rock stage change effect happening when rocks spawn updated all explosion effects added screen shake to explosions
8 Years Ago
added highlighter to squad menu button
8 Years Ago
Fixed unity version
8 Years Ago
what's new change
8 Years Ago
Added jenkins file
8 Years Ago
Hammer: Fixed incorrect scaling of scrollbars on 2D views not allowing entire map to be seen when zoomed in Hammer: 2D views now render while dragging scrollbars
8 Years Ago
Updated to 5.6.1 Added latest facepunch api stuff
8 Years Ago
Rocket factory building / LOD/COL/prefab progress
8 Years Ago
testing with audio source directly on the unit view rather than pool
8 Years Ago
More code shuffling Processor/packer work Added image util (editor only)
8 Years Ago
Imported random move test units from test project
8 Years Ago
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration) Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
8 Years Ago
UnitView/HumanView cleanup
8 Years Ago
AudioFucker test (use testbox_nospawns)
8 Years Ago
HumanView+IK clenaup