198,772 Commits over 4,140 Days - 2.00cph!
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
Switched to public branch upload
and also actually parent the audio source again
let's play non looping sounds as one shot to get around the current Unity bug with audio and rigidbody
Burned chicken meat despawns faster
Spoiled meat and spoiled apples despawn faster
Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time)
Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
more text mesh pro switch
Fixed M249 having no rarity set (despawn time)
Fixed temple lightmap
DX9 support removed
Fixed anim state
Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
Reverted grenade mass and throw velocity changes
Ore stage change sound
Misc sound polish
Mix tweaks
Removing valid check helps console speed a little bit and as far as I can tell it's always valid. The call to input.update is still weirdly slow on slower, shared Amazon servers, sometimes randomly taking many ms. But the method's already about as simple as it could get.
fix merge tooltip button error (I hope~)
replacing more text with text mesh pro
Added VPC macro to enable/disable Chromium Embedded Framework in builds
Removing orphaned temp.meta and debug.meta from the prison branch.
Server console updates accounted for a seriously large portion of server time. Made updates much less frequent.
ents.FindByModel doesn't return every entity clientside any more, still sucks
Fixed container ref being null when last item gets used up
Sync improvements and a few bug fixes
First pass at dynamic load/unloading of music clips (streamed clips = horrible sync)
Removed old post build process and added new
Repurposed tip text on menu for button hover tooltips.
Tool tip texts
fixed bug with rock stage change effect happening when rocks spawn
updated all explosion effects
added screen shake to explosions
added highlighter to squad menu button
Hammer: Fixed incorrect scaling of scrollbars on 2D views not allowing entire map to be seen when zoomed in
Hammer: 2D views now render while dragging scrollbars
Updated to 5.6.1
Added latest facepunch api stuff
Rocket factory building / LOD/COL/prefab progress
testing with audio source directly on the unit view rather than pool
More code shuffling
Processor/packer work
Added image util (editor only)
Imported random move test units from test project
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration)
Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
UnitView/HumanView cleanup
AudioFucker test (use testbox_nospawns)