193,279 Commits over 4,049 Days - 1.99cph!
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
Fixed quit command not found in server console
Fixed burner visual range, lowered volume of attack mode sound
Automated Windows Build #616
Updated occluder mat to double sided
BuildingVIew/BuildingEditor fixes
Simplified high external wall occluders; now single face double-sided and removed uv and color channels
Added occluder cracks to high external wall wood
more footsteps to walk anims
Fix for incorrect combat ability being set as active
audio defs can now specify volume, music volume lowered
Building renderer mapping data moved out of BuildingView
Added error messages tips when in opponent state and you try and do stuff
added temp prop max files. tweaked truck_4 so back isnt colourable
error audio when trying to exit squad editor with invalid squad
Fixed boosting, network startup
premade formations, squad editor work
large hut assets ready to be updated
EntityViewPrefab holds ref to source asset directly, not guid... ensured that updating views retain interaction position data etc
footsteps added to sad walk
Fixed boosting, added new scene
Lets not edge scroll when playing from editor.
Moved all Desire creation to the new system
Moved TerrainFormer menu item to Tools/
Well fed effect kicks in at .9 nutrition instead of .95
Carrots buff nighttime sight by 15%, not all sight
added sea edge to new island01
squad editor wip UI, unit button audio
Automated Windows Build #615
Automated Linux Build #615
* Clamped possible values of render.SetLightingMode to 0-2 to avoid crashes
* render.Capture's alpha channel is now always fully opaque
I don't think huge crocodiles eat fruit... made them carnivore.
If we happened to exit a current internal tick in EntityManager at the later parts of tickEntities FA, and the next time internal tick is called, the Count of elements in FA shrunk under that index, we'd get an out of bounds exception. Fixed.
Fixed art assets layer setup
Units play auto at fast speed again (but not super)
All player camera input is disabled when the application loses focus
Added special "Sleep" speed, which is set when the whole tribe are sleeping
Removed floating road segment from airfield