193,259 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Grabber range increased 4->5
8 Years Ago
grabber basic functionality
8 Years Ago
Trying shader again
8 Years Ago
Possible shader fix
8 Years Ago
more grabber wip
8 Years Ago
Entity culling adjustments / fixes; bug tracking
8 Years Ago
Scene2Prefab
8 Years Ago
Enabled NavMeshObstacle components on decor rock prefabs, fixed rock_small_07 not having the correct components
8 Years Ago
Rebaked island01 navmesh with legacy baker (+heightmesh)
8 Years Ago
Bunker door cull fix
8 Years Ago
Coal pile occluder fix
8 Years Ago
Moved UnitView LOD distance culling values to UnitManagerConfig, so all units use the same global ranges
8 Years Ago
grabber setup files
8 Years Ago
added hitbox to bear
8 Years Ago
Build fix
8 Years Ago
UnitViewUtility fixes
bot
8 Years Ago
Automated Windows Build #617
8 Years Ago
updating small buiding pelts
bot
8 Years Ago
Automated OSX Build #617
bot
8 Years Ago
Automated Linux Build #617
8 Years Ago
Added "alpha" option to render.Capture (def true), set to false to disable alpha(make it full opaque)
8 Years Ago
Bear footstep effects drop decals again
8 Years Ago
deer and goat sfx
8 Years Ago
Fixed bad read keys
8 Years Ago
more building updates
8 Years Ago
NRE test unitCollectionView seems necessary.
8 Years Ago
Improved how we gather and display Blackboard read/writes in editor
8 Years Ago
fixed the data properly this time (hopefully)
8 Years Ago
Change Combat Ability ability merged into Move Towards Target
8 Years Ago
data setup for buildings
8 Years Ago
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
8 Years Ago
Fixed quit command not found in server console
8 Years Ago
Fixed burner visual range, lowered volume of attack mode sound
bot
8 Years Ago
Automated Windows Build #616
8 Years Ago
Updated occluder mat to double sided
8 Years Ago
BuildingVIew/BuildingEditor fixes
8 Years Ago
Simplified high external wall occluders; now single face double-sided and removed uv and color channels Added occluder cracks to high external wall wood
8 Years Ago
more footsteps to walk anims
8 Years Ago
Fixed restart issue
8 Years Ago
Bear footstep cleanup
8 Years Ago
more of the same
8 Years Ago
Fix for incorrect combat ability being set as active
8 Years Ago
audio defs can now specify volume, music volume lowered
8 Years Ago
Building renderer mapping data moved out of BuildingView
8 Years Ago
Added error messages tips when in opponent state and you try and do stuff
8 Years Ago
added temp prop max files. tweaked truck_4 so back isnt colourable
8 Years Ago
error audio when trying to exit squad editor with invalid squad
8 Years Ago
night time ambience
8 Years Ago
Fixed boosting, network startup
8 Years Ago
premade formations, squad editor work