193,259 Commits over 4,049 Days - 1.99cph!
Grabber range increased 4->5
grabber basic functionality
Entity culling adjustments / fixes; bug tracking
Enabled NavMeshObstacle components on decor rock prefabs, fixed rock_small_07 not having the correct components
Rebaked island01 navmesh with legacy baker (+heightmesh)
Moved UnitView LOD distance culling values to UnitManagerConfig, so all units use the same global ranges
Automated Windows Build #617
updating small buiding pelts
Automated Linux Build #617
Added "alpha" option to render.Capture (def true), set to false to disable alpha(make it full opaque)
Bear footstep effects drop decals again
NRE test unitCollectionView seems necessary.
Improved how we gather and display Blackboard read/writes in editor
fixed the data properly this time (hopefully)
Change Combat Ability ability merged into Move Towards Target
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
Fixed quit command not found in server console
Fixed burner visual range, lowered volume of attack mode sound
Automated Windows Build #616
Updated occluder mat to double sided
BuildingVIew/BuildingEditor fixes
Simplified high external wall occluders; now single face double-sided and removed uv and color channels
Added occluder cracks to high external wall wood
more footsteps to walk anims
Fix for incorrect combat ability being set as active
audio defs can now specify volume, music volume lowered
Building renderer mapping data moved out of BuildingView
Added error messages tips when in opponent state and you try and do stuff
added temp prop max files. tweaked truck_4 so back isnt colourable
error audio when trying to exit squad editor with invalid squad
Fixed boosting, network startup
premade formations, squad editor work