199,229 Commits over 4,140 Days - 2.01cph!
All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
Added charged shot effect
Updated replay cameras, toggle DOF and positions
Modified racket collision checks
Shifted folders about, UI redesigns, UIManager stuff.
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
Fixed issue where DepositItem wouldn't be smart enough to realize it shouldn't burn spears as firewood.
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
merge into main
phrases
updated blueprint fragment system descriptions
added some minor loot to the sat dish
fixed string format error in research panel
Added setSlotFromSiblingIndex to ItemIcon
ak47 recoil is in line with legacy m4
removed item ingredient/paper requirements from researching
Added BaseEntity.OnStartBeingLooted
Increased warehouse monument count to 3
Fixed various monument terrain blending setup issues
Part 2 because Plastic is being a bitch
update research table inventory immediately
crossbow zoom increased slightly
All hide armor requires leather
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doubled small box capacity
Use animation layering to determine how the player looks like when he aims up/down (in 3rd person). The spine bends more naturally and the player points at where he's looking at more accurately.
I still need to add IK system to plant the player's hand to the weapon for some poses (rifle, pistol, etc.)
Native networking library cleanups
much different leather icon
waterpipe shotgun does a bit more damage and is slightly more accurate
ItemHasHolder consideration and more editor fuckery
Don't check player.net.connection in debugplayer
added IK to a bunch of the 3rd person weapon models so the player's supporting hand holds the weapon more accurately.
Units no longer steal fruit from each other
Editor everything
fixed static research table not accepting bp frags
adjusted rarity table
Sphere tank sound first pass
fixed some bugs with the IK handholding
Import settings for new AudioClips
fixed bp frags not being consumed on failed research
Animals drop 50% of the cloth value they used to drop