199,207 Commits over 4,140 Days - 2.00cph!
Removed some unnecessary geo from the hide pants
Added female hoodie models and prefabs (blue, black, green, red)
Female generic pants model and prefab
fixed research table bugs
protocol++
updated phrases, drops, etc
merge into main, giddy up
Changed the snow jacket materials to use the cloth shader
Added the female snow jacket and associated prefabs
Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed)
Added ItemDefCSV (for importing/exporting to google sheets)
Female tshirts/tshirt adjustments
Killing random loose mats
Rebaked island002/003/greenbox and added TribeSpawn topology areas
Removed "parameter" based creation of triggers, conditions and attribute modifiers
Shifting Before Editor to a better nested/inline editors approach (most Effects will not work for now)
Removing some debug from BeforeEditorLayout, cc maurizio (if it's working, please kill debug logs)
explosions damage deployables
explosions use line of sight
can unload ammo from weapons
fixed supply drop contents
map is default blueprint
First pass at sounds for all the newer melee weapons
merge from main/newmeleesounds
fixed door superjump exploit
- Started new Capture mission type
smartobject_test topology fix
Added building topology
Added some noise to all monument and radtown terrains
Added building topology to terrain painting
Don't spawn trees on building topology
Added MonumentInfo to all monuments
Removed deprecated assets
Prefab active state auto-changes
- Capture locations can now be captured
- Made whitebox prefab for Capture location object
Toptier door hatch collider and visibility state
Updated image storage, less greedy, sqlite db
Updated image storage, less greedy, sqlite db
Fixed some autospawn bundle paths
- More capture objective work
Measurement property drawer
- Capture missions now check for completion
Don't let wind generator be researched/found
Updated phrases
FileStorage changes for bawng