193,450 Commits over 4,079 Days - 1.98cph!

8 Years Ago
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8 Years Ago
3rd person pump shotgun animation tweaks
8 Years Ago
added code to play 3rd person flint strike animation for eoka pistol
8 Years Ago
eoka 3rd person player animations
8 Years Ago
double shotgun 3rd person player animations improved worldmodel animations for double shotgun
8 Years Ago
added new 3rd person player crossbow animations rigged up worldmodel crossbow to play reload animations
8 Years Ago
new 3rd person flamethrower animations added reload animation for flamethrower worldmodel
8 Years Ago
Removed velocity from protobuf. Could calculate this locally, but it's broken for now.
8 Years Ago
m92 worldmodel anim tweaks m92 worldmodel shell ejection improvements
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8 Years Ago
Automated Linux DS Build #550
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8 Years Ago
Automated Windows Build #550
8 Years Ago
Subtractive merge. Trying something else.
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8 Years Ago
Automated OSX Build #550
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8 Years Ago
Automated Linux Build #550
8 Years Ago
Added BLEND_* enum to Lua Added render.OverrideBlendFunc( OverrideEnabled, SrcBlend, DestBlend, SrcBlendAlpha, DestBlendAlpha )
8 Years Ago
Trying "smallest three" compression on eye rotation
8 Years Ago
VM screen cycles available items (super laggy/unoptimized wip) thrown weapons/tools jam door closer
8 Years Ago
Merging from AI branch
8 Years Ago
Updated NPC console command, and made it work if used as a commandline argument on server launch. Switched absolute NPC counts in the NPC manager to ratios.
8 Years Ago
FOR FUCK SAKE unit panel with bigger description space
8 Years Ago
FOR FUCK SAKE UI tweak
8 Years Ago
Bit of cleanup
8 Years Ago
Attacks now specify a min/max dmg range. Mortar now 1-2 dmg. UI now shows ranges not single value.
8 Years Ago
Editor script cleanup and sorted menu items. Added tool to output all unit stats to console
8 Years Ago
door closer uncraftable
8 Years Ago
added automatic door closer vending machine requires construction layer under it phrases protocol++
8 Years Ago
FOR FUCK SAKE UI
8 Years Ago
vending machine sounds are serverside (everyone can hear) vending machine has busy panel while vending can only access vending machine inventory from rear cannot lock vending machines (can't be used as safe) protocol++
8 Years Ago
Shader variants
8 Years Ago
FOR FUCK SAKE Ui
8 Years Ago
Fixed local player not skipped in vis testing
8 Years Ago
Compile fixes
8 Years Ago
turtle work (unfinished)
8 Years Ago
Manifest
8 Years Ago
Manifest fixes
8 Years Ago
Updated RustBuilder, project version
8 Years Ago
Bear animation cleanups
8 Years Ago
Machete optimisation
8 Years Ago
Height now grants +10% hit and +10% block, Biterse can attack up/down again.
8 Years Ago
Jesus was a tortoise
8 Years Ago
can rotate empty vending machines
8 Years Ago
Manifest
8 Years Ago
adding in dirt hexes, done slope, straight, bend and y road. xroad to go, then maybe some bridge variants mocked up
8 Years Ago
reduced gunker health 4->3
8 Years Ago
Un hard-coded some stuff to make tweaking easier
8 Years Ago
Melee combat won't miss 100% of the time now.
8 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
8 Years Ago
Combat now uses spreads rather than chance to hit for projectiles.
8 Years Ago
properly detect player infront/behind of Vending Machine RUST-1553
8 Years Ago
boneclub fbx re-export