193,468 Commits over 4,079 Days - 1.98cph!
Fixed incorrect ShaderAPI calls in queued CMaterialVars
Fixed wonky ref-counting in queued CMaterialVars when setting multiple texture/material vars in a frame
FOR FUCK SAKE convert font number to monospace for timers
Fixed buildings not starting with full hp
Latest car rig
Added drift settings
More building editor improvements and addons groundwork
Fixed difficulty picking up items when near objects (RUST-1518)
flame turret no longer turns on for one frame when hit with melee and out of fuel
Fixed server side player eyes position when duked (I think?)
Event based audio snapshot support.
Tweaked transmission and added biome tinting
Added transmission to foliage shader and stripped more unused properties
Updated speedtree shaders with transmittance params
Building editor decay slider, fixes
Removed some old random building materials that aren't used
Added decay tint color to building shader, optional dissolve via switch node
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
vending machine with full inv drops currency items out the back
fixed being unable to place vending machine inside metal doorways
Building decay material hookups, addons stuff
changed value to Construction
vend machine health displays when below 95% (was 70%) CC : reddit
vending machine accepts up to 9999 currency stack size
fixed exploits
snapshot system simplification.
vending machine now shows condition for item being sold
vending machine obeys preventBuilding bounds
vending machine destroys when ground is removed
max transactions/sell order amount for conditioned items limited to 1
FOR FUCK SAKE Adding CP to player UI
!A texture for UI
Fixed some nulled building category definition refs
Building addons boilerplate
Renamed BuildingTypeDefinition to BuldingCategoryDefinition
Added BuildingTypes enum
Renamed EnumsArrays to Enums (static value array cache)
Removed mood snapshots from the blending config (for now)
Various editor improvements
Toptier door hatches wont cull (for now)
Item ID is shown as ReadOnly instead of HideInInspector
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Wind generator isn't craftable
generic cans large and small
HQ Metal/Ore/Metal Fragments
AssetMenu and AssetListDrawer both allow for creation of new assets of the given type via a popup editor window
Removed NestedEditor attribute and drawer, AssetMenu replaces usage
resized targ computer albedo