193,713 Commits over 4,079 Days - 1.98cph!
Fixed a bug with growing attack area, big grid highlighting optimisation
changed layer to world on electrical box prefabs
Trainyard overgrowth dressing backup
added traffic cone to unity and added it to test arena
removed bumpiness on dirt roads, tidied up ground hexes a little
Testing fix for missing skin parts
Added brake / reverse force
Side ramp
Corrected reverse steer
Moved wheels
Fixed some bad input states in playerController (can cancel building placement position again)
Fixed Effect.HasActiveActionChain always returning true (action chains are never null due to pooling, added isValid flag for this usage instead)
Effect trigger evaluation profiler samples
Reduced player model aim speed
Rpc calls use Unity assert
Moved some files to dll
Effect triggers optimisation and cleanup
working on heitmap test, added side parts to underground section
Working on Cop AI, getting more complex
Fixed an MRE caused by convoluted VisualFX destruction
Fixed dispensable interactions not population InteractionPlanData with their required ToolTypeDefinition
Fixed hanging Unit references in UnitView after destruction of the parent entity
Fixed a bunch of weird human animation lengths (frankieh please review)
fence flame resistance increased
flame turret performance improvements
flame turret exploit fixes
Cops put their weapons away when not in use (no target)
Cops put their guns away when
Cop AI is dumb and a bit broken, but this version has been tested and seems stable + has some bug fixes, so it can go into trunk.
Fixed initialisation order problem with players who were already in vehicles
Fixed player spawns, no longer spawning at zero
Fixed player animations when holding weapons
Relationships summaries and cleanup.
Rename of FriendFoe relationship opinion to AttractionRepulsion.
Renamed destruction method in EntityManager
Definitions use generics for static properties exposing an array of definitions of that type, added IDefinition
EntityManager cleanup
Debug spawner improvements
Separate music volume sliders for in game & in menu
Music format tweaks
pool leak fix (thanks bawng)
fixed flame turret damage going through walls sometimes
fixed orders of many menu options
drastically reduced cost of most signage
slightly decreased size of flame turret
lowered ambient flame turret volume
▅ ▌▅▌▍ ▋▆▉▊▍ ▉▍▉▊▊▄/▊▊▅▇/█▆ ▌▋▌▄▋▍▌
▉▊▊ ▆▇▌▉ ▊▅▊▊ ▋▇▆▋▍▉▄▊▊ ▇▋▅▉▄▆▍▄
corn/pumpkin no longer ignore melee attacks