193,713 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Fixed a bug with growing attack area, big grid highlighting optimisation
8 Years Ago
changed layer to world on electrical box prefabs
8 Years Ago
Trainyard overgrowth dressing backup
8 Years Ago
added test cone
8 Years Ago
added traffic cone to unity and added it to test arena
8 Years Ago
removed bumpiness on dirt roads, tidied up ground hexes a little
8 Years Ago
Testing fix for missing skin parts
8 Years Ago
health bar fix
8 Years Ago
Added brake / reverse force Side ramp Corrected reverse steer Moved wheels
8 Years Ago
Fixed some bad input states in playerController (can cancel building placement position again)
8 Years Ago
Forgot to save a file
8 Years Ago
Fixed Effect.HasActiveActionChain always returning true (action chains are never null due to pooling, added isValid flag for this usage instead)
8 Years Ago
Effect trigger evaluation profiler samples
8 Years Ago
Reduced player model aim speed Rpc calls use Unity assert Moved some files to dll
8 Years Ago
Effect triggers optimisation and cleanup
8 Years Ago
Upped physics.steps cap
8 Years Ago
Merged back hiz culling
8 Years Ago
working on heitmap test, added side parts to underground section
8 Years Ago
Working on Cop AI, getting more complex
8 Years Ago
Effects tweaks
8 Years Ago
Fixed an MRE caused by convoluted VisualFX destruction Fixed dispensable interactions not population InteractionPlanData with their required ToolTypeDefinition Fixed hanging Unit references in UnitView after destruction of the parent entity Fixed a bunch of weird human animation lengths (frankieh please review)
8 Years Ago
fence flame resistance increased flame turret performance improvements flame turret exploit fixes
8 Years Ago
Moar summaries.
8 Years Ago
Cops put their weapons away when not in use (no target)
8 Years Ago
Cops put their guns away when
8 Years Ago
Cop AI is dumb and a bit broken, but this version has been tested and seems stable + has some bug fixes, so it can go into trunk.
8 Years Ago
Fixed initialisation order problem with players who were already in vehicles
8 Years Ago
Fixed player spawns, no longer spawning at zero
8 Years Ago
Fixed player animations when holding weapons
8 Years Ago
Relationships summaries and cleanup. Rename of FriendFoe relationship opinion to AttractionRepulsion.
8 Years Ago
Renamed destruction method in EntityManager
8 Years Ago
Definitions use generics for static properties exposing an array of definitions of that type, added IDefinition EntityManager cleanup Debug spawner improvements
8 Years Ago
more ui
8 Years Ago
hooking up some new UI
8 Years Ago
Separate music volume sliders for in game & in menu Music format tweaks
8 Years Ago
supply drop loot fix
8 Years Ago
pool leak fix (thanks bawng)
8 Years Ago
wall lamp menu order fix
8 Years Ago
potential NRE fix
8 Years Ago
fixed flame turret damage going through walls sometimes fixed orders of many menu options drastically reduced cost of most signage slightly decreased size of flame turret lowered ambient flame turret volume
8 Years Ago
Sound format tweaks
8 Years Ago
deer sfx to anims
8 Years Ago
Variable fix
8 Years Ago
bison sfx to anims
8 Years Ago
Merge fixes
8 Years Ago
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8 Years Ago
Unity 5.6.0b6
8 Years Ago
Merged from main
8 Years Ago
Merged from main
8 Years Ago
corn/pumpkin no longer ignore melee attacks