193,937 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Fixed bad Definition name cache
8 Years Ago
More editor crap
8 Years Ago
Trainyard overgrowth dressing end
8 Years Ago
tweaked up and down ramps
8 Years Ago
More
8 Years Ago
Fixed bad name caching in DataAsset
8 Years Ago
GameConfig can be accessed through Before.Config, both at runtime and in editor
8 Years Ago
Water shader cleanup, shoreline tint global variable, editor update hook
8 Years Ago
Added editor convars to pause renderer grid, collider grid and load balancer Refresh renderer grid in loading screen (client) Refresh collider grid after initializing conditional models (server)
8 Years Ago
Fixed workshop broken due to tag case sensitivity
8 Years Ago
Renamed SensesParameters restricted definition lists to "Valid" types
8 Years Ago
DataAsset.Id HideInInspector
8 Years Ago
Shader variants again
8 Years Ago
Shader includes, variants
8 Years Ago
Fixed potential NRE in Effect.HasActiveActionChain getter
8 Years Ago
Fixed NRE in Effect.Assign
8 Years Ago
missed a bit
8 Years Ago
sabretooth sfx to anims
8 Years Ago
mammoth sfx
8 Years Ago
goat stuff
8 Years Ago
animal folder name changes
8 Years Ago
more wolf stuff
8 Years Ago
wolf anim sfx
8 Years Ago
Skin leak fixes
8 Years Ago
Fixed a bug with growing attack area, big grid highlighting optimisation
8 Years Ago
changed layer to world on electrical box prefabs
8 Years Ago
Trainyard overgrowth dressing backup
8 Years Ago
added test cone
8 Years Ago
added traffic cone to unity and added it to test arena
8 Years Ago
removed bumpiness on dirt roads, tidied up ground hexes a little
8 Years Ago
Testing fix for missing skin parts
8 Years Ago
health bar fix
8 Years Ago
Added brake / reverse force Side ramp Corrected reverse steer Moved wheels
8 Years Ago
Fixed some bad input states in playerController (can cancel building placement position again)
8 Years Ago
Forgot to save a file
8 Years Ago
Fixed Effect.HasActiveActionChain always returning true (action chains are never null due to pooling, added isValid flag for this usage instead)
8 Years Ago
Effect trigger evaluation profiler samples
8 Years Ago
Reduced player model aim speed Rpc calls use Unity assert Moved some files to dll
8 Years Ago
Effect triggers optimisation and cleanup
8 Years Ago
Upped physics.steps cap
8 Years Ago
Merged back hiz culling
8 Years Ago
working on heitmap test, added side parts to underground section
8 Years Ago
Working on Cop AI, getting more complex
8 Years Ago
Effects tweaks
8 Years Ago
Fixed an MRE caused by convoluted VisualFX destruction Fixed dispensable interactions not population InteractionPlanData with their required ToolTypeDefinition Fixed hanging Unit references in UnitView after destruction of the parent entity Fixed a bunch of weird human animation lengths (frankieh please review)
8 Years Ago
fence flame resistance increased flame turret performance improvements flame turret exploit fixes
8 Years Ago
Moar summaries.
8 Years Ago
Cops put their weapons away when not in use (no target)
8 Years Ago
Cops put their guns away when
8 Years Ago
Cop AI is dumb and a bit broken, but this version has been tested and seems stable + has some bug fixes, so it can go into trunk.