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678 Commits over 700 Days - 0.04cph!

42 Days Ago
Reduced noise of peeling paint in XL metal and rust kiosk trims
43 Days Ago
New trims for apartment room interiors. Set up materials for penthouse apartment. Initial first pass of material application for penthouse apartment. Very WIP.
43 Days Ago
merge from main
44 Days Ago
Merge from main
50 Days Ago
Shutter A collision and LODs
50 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
51 Days Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
51 Days Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
52 Days Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
55 Days Ago
Replaced neon sign meshes with prefabs in rentable shops
55 Days Ago
LODs for retable shop neon signs plus prefab setup
55 Days Ago
Updated '24' in neon sign to look more like neon sign font
56 Days Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
56 Days Ago
Fixed baked AO in painted trims due to new option added
56 Days Ago
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.
56 Days Ago
Merge from main
57 Days Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
57 Days Ago
Comitting some mitting metas
57 Days Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments
58 Days Ago
Moved neon signs into generic props folder. Started first pass of texturing + material setup. Proper art for "open" neon sign. Rest is WIP.
2 Months Ago
Fixed leftover faces from interior/exterior kiosk splits
2 Months Ago
merge from main
2 Months Ago
Split off interiors of rentable shop D and F
2 Months Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
2 Months Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
2 Months Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
2 Months Ago
Merge from main
2 Months Ago
Split off interior of rentable shop A (wip)
2 Months Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
2 Months Ago
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
2 Months Ago
Merge from main
2 Months Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
2 Months Ago
Merge from main
3 Months Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
3 Months Ago
More work on Kiosk A and decals
3 Months Ago
Removed temporary materials. Started second pass on Kiosk A
3 Months Ago
Merge from main
3 Months Ago
WIP decals on rentable kiosk D, E, F (cont)
3 Months Ago
Merge from main
3 Months Ago
Fixed pivot on Kiosk E decals
3 Months Ago
Decal work on Kiosk E
3 Months Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
3 Months Ago
Improved contrast and subtracted edges in trim blend mask
3 Months Ago
First pass of blend mask for kiosk trims (WIP)
3 Months Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
3 Months Ago
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
3 Months Ago
trim kiosks - 2nd pass masks and materials. improvements to Kiosk E and separated out more interior/exterior
3 Months Ago
Kiosk trim textures continued
3 Months Ago
fixed trim metallics
3 Months Ago
second pass kiosk trims