userhannah.wattscancel
reporust_rebootcancel

783 Commits over 792 Days - 0.04cph!

41 Days Ago
Halloween garland LODs and mani update
42 Days Ago
Model, entity, and textures for halloween garland (WIP)
42 Days Ago
Merge from main
42 Days Ago
Updating blockouts before branch switch
44 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
44 Days Ago
Underground basement blocks - working out metrics and combos, added test scene
45 Days Ago
back from trip, big merge from main
57 Days Ago
more basement player block blockouts
58 Days Ago
Folder setup and start of initial greyboxing for underground player basement blocks (WIP and continuing)
58 Days Ago
Added new collision mesh for problem prefab
58 Days Ago
blocker gib rename
59 Days Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
59 Days Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
59 Days Ago
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
60 Days Ago
Continued texture polish on stacked tables
60 Days Ago
UV and model polish on terminals/tables blockers
2 Months Ago
monument blocker texture cleanup
2 Months Ago
LOD3s for stacked terminals
2 Months Ago
Reduce noise locker retexture
2 Months Ago
Second pass of monument blocker locker textures to make 'em dirtier
2 Months Ago
LOD states for damage states (lockers)
2 Months Ago
Manifest update and collision for lockers damage stages
2 Months Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
2 Months Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
2 Months Ago
LOD stages for stacked desks monument blocker
2 Months Ago
Entity setup for stacked desks blocker
2 Months Ago
stacked desk entity backup (no mani update yet)
2 Months Ago
Stacked tables WIP (reverted entity due to bug, will remake)
2 Months Ago
WIP stacked tables/desks monument blocker
2 Months Ago
gibs and entity setup for stacked terminal blocker
2 Months Ago
LODs and COL for stacked terminals monument blocker
2 Months Ago
Deleted accidental texture exports
2 Months Ago
Fixed zfighting vent in large apartment, ran s2p
2 Months Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
2 Months Ago
s2p on apartment complex to incorporate large apartment bathroom changes
2 Months Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
3 Months Ago
WIP meshes of other stacked terminal stages - not finished, will resume after hols
3 Months Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
3 Months Ago
stacked terminals blocker WIP
3 Months Ago
Split off bathroom doorframe in large apartment for light bleed
3 Months Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
3 Months Ago
Extended doorframe out of penthouse apartment a tiny bit
3 Months Ago
Removed duplicate LOD material
3 Months Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
3 Months Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
3 Months Ago
Merge from main - may need to rerun manifest
3 Months Ago
LODs and collision and vertex blends for playground assets
3 Months Ago
Merge from main
3 Months Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
3 Months Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.