376 Commits over 427 Days - 0.04cph!
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
proxy street lights added to docks, static buoys
floating walkways set dressing WIP
More set dressing floating walkways and docks WIP
Floating walkways set dressing WIP
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
Re-prefabbed floating walkways for set dressing pass
Added collision to farm barge container shells. Replaced beach parasols with static versions.
More farm barge set dressing
Set dressing on farm barge WIP. Static version of lantern prefab.
Added LODs and COL for farm barge kiosk
Added farm sign to farm kiosk
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
More set dressing of farm barge
More farm set dressing WIP
Blockout farm entrance kiosk WIP
Farm dressing exploration WIP
Added container shells for farm area + LODs
Added first pass of farm barge container shell no.1
Prefabbed up farm barge area of level
Set dressing to bar area of food market
Reduced AO intensity on market container mat
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
LODs and collision for food market display
Replaced blockout food display counter
Added remaining COL mesh to food market barge shell
Removed obsolete food market test files, added bottom layer collision mesh
Fixed rotation error on food market shell, added LOD3 textures
Merging food market barge shell meshes plus LODs
Changed shipping containers in food market area to green. Changed blend layers.
Swapped placeholder doors for static ones in food market barge
Added test assets for bottom layer of food market structure. Continued set dressing.
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
Initial experimental set dressing of food market
Vizdev test FBXs for floating food market
Adjuested LOD distances on floating walkways
Reducing tricount of some floating walkway LOD0s
Fixing up floating walkway transforms in level
Added LOD3 textures for floating walkways
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
Added last remaining COL meshes for floating walkway
Adding COL meshes for floating walkways
Adding COL meshes for floating walkways
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.