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521 Commits over 549 Days - 0.04cph!

57 Days Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
57 Days Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
58 Days Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
58 Days Ago
Artist Canvas M - LOD and gibs and setup
58 Days Ago
Gibs and LODs for Artist Canvas S
58 Days Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
2 Months Ago
XXL seamless artist canvas paintable WIP and tests
2 Months Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
2 Months Ago
Simplified collision on some floating walkway pieces, switched to box colliders
2 Months Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
2 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
2 Months Ago
Adding gibs for explosives component box
2 Months Ago
painted + bare metal textue variants for explosives component box, plus LODs
2 Months Ago
Slight tweak to emissive map
2 Months Ago
Fixed tokens for halloween garland
2 Months Ago
Icon generation, reran manifest
2 Months Ago
Updated halloween garland with final art (pending LODs). Ran manifest
2 Months Ago
hackweek - halloween garland blockout and test atlas
3 Months Ago
First initial test for explosives component box
3 Months Ago
Update to crockery textures
3 Months Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
3 Months Ago
Final optimisation on floating walkway pieces
3 Months Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
3 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
3 Months Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
3 Months Ago
S2P and rebaked HLODs for FC 1-4
3 Months Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
3 Months Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
3 Months Ago
Added generic crockery props to project
3 Months Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3
3 Months Ago
Missed some floating walkway commits
3 Months Ago
More material reduction (case by case basis) on floating walkway kit pieces
3 Months Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
3 Months Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
3 Months Ago
Turned off sRGB on some floating cities related AO textures, downsized some maps that didn't need to be 2k. Removed obsolete temp textures. Added some ladders around FC1 and FC2 to improve water exit. Removed a few chairs from floating walkways and barges to help with perf. Ran S2P on FC1 and FC2.
3 Months Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
3 Months Ago
Material reduction and optimisation in some floating walkway kit pieces
3 Months Ago
Removed extra obsolete LODgroup from mannequin prefabs
3 Months Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
3 Months Ago
Merged mannequin changes branch into floating cities
3 Months Ago
Material ID reduction on some floating walkway pieces
3 Months Ago
Shortened bird poo decal effect. Cabin no longer enterable
3 Months Ago
Fixed error with towel LOD materials
3 Months Ago
S2P on FC3 to incorporate new HLOD changes
3 Months Ago
Regenerated FC3 HLOD from scratch to remove weird stacking error
3 Months Ago
Adjusted LODs of mannequins to reduce early culling, and also adjusted clothing LODs to transition at same time as base mannequin
3 Months Ago
Small boat crane prop LODs and COL, prefab setup
3 Months Ago
Moved farm vendors up to prevent clipping through floor
3 Months Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
3 Months Ago
Raised height of weapons vendor due to legs clipping (supplies barge)