275 Commits over 365 Days - 0.03cph!
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
More WIP work on floating walkways
Continuing testing out floating walkway platforms
Testing floating walkways WIP
Prefabbed up floating walkway parts of level
Resubmitting previous schizo prefab changes due to something breaking
Fixed incorrect prefab setup in schizo trees
Issue with schizolobium FBX names
Updated schizolobium colliders
Replaced mirrored corner piece after merge from main
merge from main
121401 to jungle update improvements
Replaced corner mezzanine piece in zigg due to inverted scale
Fixed billboard rotation issues on schizolobium
Updated schizo sapling billboards
More texture work on schizolobium sapling
Updated schizo tree COLs. Added first pass schizo sapling.
Schizolobium second pass + feedback
Tightened up zigg collision
Fixed over zealous collision on ziggurat stair sides
Removed duplicate nested tree prefab in schizolobium c
fixed some weird stretchy triangles in tree LODs
Schizolobium engine set up so now spawns jungle and is harvestable. Added third variant. Added collision meshes.
LOD3 rebaked textures after optimisation improvements to kit
Optimisation on jungle concrete walkways (LOD3 bake pending)
More work on schizolobium variants A and B
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
Reduced concrete walkway LOD distances further
Reduced more texture resolutions to improve zigg perf
Reduced more texture sizes to help perf in jungle monuments
Reduced ao, ms texture resolution on some jungle props
Reduced LOD distances of concrete walkways inside Zigg
Missed some billboard texture changes
Updated schizolobium with progress from friday
Removed broken stair piece from Zigg entrance that was causing collision issues,
Fixed self intersection on zigg bamboo stairs. Fixed overlapping decal in zigg scene and ran S2P.
Tightened collision around Zigg security entrance.
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
Changed collision material type to rock for better sfx
First pass of proper schizolobium tree textures
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
Added more fidelity to rear back stairs. Removed flickering cracks decal. Ran S2P.
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
Removing obsolete jungle ruins cell top meshes
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces