userhannah.wattscancel
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731 Commits over 730 Days - 0.04cph!

56 Days Ago
merge from main
56 Days Ago
Pretend gibs for barricade blocker, update to mani
56 Days Ago
industrial barricades - test prefab setup, temp gibs for testing, mani update
57 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
58 Days Ago
Merge from main
58 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
58 Days Ago
Merge from apartment complex to bring work over
58 Days Ago
WIP on industrial barricades before switching branches
58 Days Ago
Static version of industrial barricade for material checking
58 Days Ago
Quick fixes to playground assets
2 Months Ago
Added in monument blockers blockouts and folders
2 Months Ago
Merge from main
2 Months Ago
Merge from main to monument blockers branch to update it
2 Months Ago
Fixed LOD states in mannequin hide poncho
2 Months Ago
Manifest update for apartment stool
2 Months Ago
Polish to large apartment FBXs, bit more set dressing in prefab
2 Months Ago
Set dressing in large apartment
2 Months Ago
Fixed missing face from Rentable Shop F exterior
2 Months Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
2 Months Ago
s2p on floating city scenes due to new mannequin changes
2 Months Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
2 Months Ago
First pass of rotten trim blends for apartments
2 Months Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
2 Months Ago
Collision for large apartment
2 Months Ago
Merge from main
2 Months Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
2 Months Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
2 Months Ago
Enabled GPU instancing for a bunch of large apartment materials
2 Months Ago
Ripped carpet decals for interior
2 Months Ago
Fixed missing transparency in apartment interior trims (for steps)
2 Months Ago
penthouse decals cont
2 Months Ago
Penthouse apartment edge decals and remaining wall textures
2 Months Ago
Merge from main
3 Months Ago
Fixed transforms on playground assets and prefabbed up
3 Months Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
3 Months Ago
blockout playground models from yesterday
3 Months Ago
Merge from main
3 Months Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
3 Months Ago
Submitting large apartment work I forgot to submit on fri night
3 Months Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
3 Months Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
3 Months Ago
Merge from main
3 Months Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
3 Months Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
3 Months Ago
More work on kitchen lino for penthouse apartment
3 Months Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
3 Months Ago
Added tint mask for apartment trims
3 Months Ago
penthouse apartment plaster WIP
3 Months Ago
Apartment penthouse brick walls - WIP and material exploration
3 Months Ago
missed couple of texture files