userhannah.wattscancel
reporust_rebootcancel

489 Commits over 518 Days - 0.04cph!

57 Days Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
57 Days Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
57 Days Ago
Turned off sRGB on some floating cities related AO textures, downsized some maps that didn't need to be 2k. Removed obsolete temp textures. Added some ladders around FC1 and FC2 to improve water exit. Removed a few chairs from floating walkways and barges to help with perf. Ran S2P on FC1 and FC2.
58 Days Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
58 Days Ago
Material reduction and optimisation in some floating walkway kit pieces
58 Days Ago
Removed extra obsolete LODgroup from mannequin prefabs
58 Days Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
59 Days Ago
Merged mannequin changes branch into floating cities
59 Days Ago
Material ID reduction on some floating walkway pieces
59 Days Ago
Shortened bird poo decal effect. Cabin no longer enterable
59 Days Ago
Fixed error with towel LOD materials
59 Days Ago
S2P on FC3 to incorporate new HLOD changes
59 Days Ago
Regenerated FC3 HLOD from scratch to remove weird stacking error
59 Days Ago
Adjusted LODs of mannequins to reduce early culling, and also adjusted clothing LODs to transition at same time as base mannequin
60 Days Ago
Small boat crane prop LODs and COL, prefab setup
60 Days Ago
Moved farm vendors up to prevent clipping through floor
60 Days Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
2 Months Ago
Raised height of weapons vendor due to legs clipping (supplies barge)
2 Months Ago
Small boat crane (LODs and COL pending)
2 Months Ago
S2P on FCs after farm changes
2 Months Ago
Added a few more chainlink fences around the farm
2 Months Ago
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
2 Months Ago
Swapped out remaining world models on supplies and food market barges
2 Months Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
2 Months Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
2 Months Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
2 Months Ago
Changed boat shop location in floating city 2, ran S2P
2 Months Ago
S2P on FC3
2 Months Ago
Added recyclers to food market and supplies barge
2 Months Ago
Fixed missing material reference on dilapidated elevator
2 Months Ago
Added lighting scripts and light group to walkways bounce lighting
2 Months Ago
Removed obsolete tags from floating walkway kits
2 Months Ago
Rejigged LODs in mannequin variants
2 Months Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
2 Months Ago
Set dressing polish and some boosted bounce lighting in floating city 3
2 Months Ago
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
2 Months Ago
HLOD and s2p for floating city 3
3 Months Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
3 Months Ago
Fixed LOD materials on farm barge tarps
3 Months Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
3 Months Ago
Floating City 3 progress
3 Months Ago
Tidied up scene hierarchy - floating city 3
3 Months Ago
WIP submit of floating city variant 3
3 Months Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
3 Months Ago
Submitting progress on floating city 3 (still WIP)
3 Months Ago
Enabled r/w on renderer batch of floating walkways
3 Months Ago
First pass floating city variant 3 (walkways and flow still WIP)
3 Months Ago
Forgot to hook LOD3 up in prerfab whoops
3 Months Ago
LOD3s for casino elevator
3 Months Ago
Added dilapidated elevator to casino barge. Updated manifest.