userhannah.wattscancel
reporust_rebootcancel

826 Commits over 822 Days - 0.04cph!

49 Days Ago
Wire pass on the 4x small randomised rooms so far
49 Days Ago
Merge from main
50 Days Ago
WIP first pass on randomised small room Variant I
50 Days Ago
Merge from main
51 Days Ago
First pass on Vendor B for the randomised train tunnel rooms
51 Days Ago
Merge from LOD preview branch to bring in new viewport tool
51 Days Ago
Merge from main
52 Days Ago
Merge from main
56 Days Ago
Work on Vendor A Shell (for train tunnels, randomised rooms). WIP kiosk (blocking materials and shapes in)
57 Days Ago
Bit more decal work on boiler room decals
57 Days Ago
Added 50x50cm pipe corner variant to Pipe Kit B. UV'd wires in boiler room + Decal polish.
57 Days Ago
Merge from main
58 Days Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
58 Days Ago
Merge from main
59 Days Ago
First pass boiler room (random room) shell
2 Months Ago
Merge from main
2 Months Ago
Added third variant of randomised (large) room for train tunnels - abandoned waiting room
2 Months Ago
Merge from main
2 Months Ago
WIP on large randomised rooms for train tunnels - control room and boiler room so far. Added placeholder blockouts for specific, bespoke props we'll need. Exploring look dev and room layout. Updated manifest
2 Months Ago
Merge from main
2 Months Ago
Started work on large control-room-themed randomised room
2 Months Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
2 Months Ago
Merge from main
2 Months Ago
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
2 Months Ago
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
2 Months Ago
Merge from main
3 Months Ago
Small room i lookdeving
3 Months Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
3 Months Ago
Merge from main
3 Months Ago
Added door offsets for randomised rooms
3 Months Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
3 Months Ago
Missed some files
3 Months Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
3 Months Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
3 Months Ago
Merge from main
3 Months Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
3 Months Ago
Merge from main
3 Months Ago
Missed guide mesh fix
3 Months Ago
Updated halloween garland gibs
3 Months Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
3 Months Ago
LODs and gibs for Halloween Wreath
3 Months Ago
Merge from main
3 Months Ago
halloween wreath WIP - model only
3 Months Ago
Halloween garland LODs and mani update
3 Months Ago
Model, entity, and textures for halloween garland (WIP)
3 Months Ago
Merge from main
3 Months Ago
Updating blockouts before branch switch
3 Months Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
3 Months Ago
Underground basement blocks - working out metrics and combos, added test scene
3 Months Ago
back from trip, big merge from main