userhannah.wattscancel
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750 Commits over 761 Days - 0.04cph!

45 Days Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
46 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
46 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
51 Days Ago
WIP meshes of other stacked terminal stages - not finished, will resume after hols
52 Days Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
52 Days Ago
stacked terminals blocker WIP
52 Days Ago
Split off bathroom doorframe in large apartment for light bleed
55 Days Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
56 Days Ago
Extended doorframe out of penthouse apartment a tiny bit
56 Days Ago
Removed duplicate LOD material
56 Days Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
56 Days Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
57 Days Ago
Merge from main - may need to rerun manifest
2 Months Ago
LODs and collision and vertex blends for playground assets
2 Months Ago
Merge from main
2 Months Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
2 Months Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
2 Months Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Pretend gibs for barricade blocker, update to mani
2 Months Ago
industrial barricades - test prefab setup, temp gibs for testing, mani update
2 Months Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
2 Months Ago
Merge from main
2 Months Ago
Prefab and COL for first, undamaged state of industrial barricade
2 Months Ago
Merge from apartment complex to bring work over
2 Months Ago
WIP on industrial barricades before switching branches
2 Months Ago
Static version of industrial barricade for material checking
2 Months Ago
Quick fixes to playground assets
3 Months Ago
Added in monument blockers blockouts and folders
3 Months Ago
Merge from main
3 Months Ago
Merge from main to monument blockers branch to update it
3 Months Ago
Fixed LOD states in mannequin hide poncho
3 Months Ago
Manifest update for apartment stool
3 Months Ago
Polish to large apartment FBXs, bit more set dressing in prefab
3 Months Ago
Set dressing in large apartment
3 Months Ago
Fixed missing face from Rentable Shop F exterior
3 Months Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
3 Months Ago
s2p on floating city scenes due to new mannequin changes
3 Months Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
3 Months Ago
First pass of rotten trim blends for apartments
3 Months Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
3 Months Ago
Collision for large apartment
3 Months Ago
Merge from main
3 Months Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
3 Months Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
3 Months Ago
Enabled GPU instancing for a bunch of large apartment materials
3 Months Ago
Ripped carpet decals for interior
3 Months Ago
Fixed missing transparency in apartment interior trims (for steps)
3 Months Ago
penthouse decals cont