userhannah.wattscancel
reporust_rebootcancel

275 Commits over 365 Days - 0.03cph!

42 Days Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
43 Days Ago
More WIP work on floating walkways
43 Days Ago
Merged from naval update
43 Days Ago
Continuing testing out floating walkway platforms
43 Days Ago
Testing floating walkways WIP
44 Days Ago
Prefabbed up floating walkway parts of level
45 Days Ago
Resubmitting previous schizo prefab changes due to something breaking
47 Days Ago
Fixed incorrect prefab setup in schizo trees
47 Days Ago
Issue with schizolobium FBX names
47 Days Ago
Submitting zigg scene
47 Days Ago
Updated schizolobium colliders
47 Days Ago
Replaced mirrored corner piece after merge from main
47 Days Ago
merge from main 121401 to jungle update improvements
47 Days Ago
Replaced corner mezzanine piece in zigg due to inverted scale
48 Days Ago
Fixed billboard rotation issues on schizolobium
48 Days Ago
Updated schizo sapling billboards
48 Days Ago
More texture work on schizolobium sapling
48 Days Ago
Updated schizo tree COLs. Added first pass schizo sapling.
48 Days Ago
Schizolobium second pass + feedback
48 Days Ago
Tightened up zigg collision
50 Days Ago
Fixed over zealous collision on ziggurat stair sides
50 Days Ago
Removed duplicate nested tree prefab in schizolobium c
51 Days Ago
fixed some weird stretchy triangles in tree LODs
51 Days Ago
Schizolobium engine set up so now spawns jungle and is harvestable. Added third variant. Added collision meshes.
52 Days Ago
LOD3 rebaked textures after optimisation improvements to kit
54 Days Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
2 Months Ago
More work on schizolobium variants A and B
2 Months Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
2 Months Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
2 Months Ago
Reduced concrete walkway LOD distances further
2 Months Ago
Reduced more texture resolutions to improve zigg perf
2 Months Ago
Reduced more texture sizes to help perf in jungle monuments
2 Months Ago
Reduced ao, ms texture resolution on some jungle props
2 Months Ago
Reduced LOD distances of concrete walkways inside Zigg
2 Months Ago
Missed some billboard texture changes
2 Months Ago
Updated schizolobium with progress from friday
2 Months Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
2 Months Ago
Fixed self intersection on zigg bamboo stairs. Fixed overlapping decal in zigg scene and ran S2P.
2 Months Ago
Tightened collision around Zigg security entrance.
2 Months Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
2 Months Ago
Changed collision material type to rock for better sfx
2 Months Ago
First pass of proper schizolobium tree textures
2 Months Ago
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
2 Months Ago
Added more fidelity to rear back stairs. Removed flickering cracks decal. Ran S2P.
3 Months Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
3 Months Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
3 Months Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
3 Months Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
3 Months Ago
Removing obsolete jungle ruins cell top meshes
3 Months Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces