userhannah.wattscancel
reporust_rebootcancel

705 Commits over 730 Days - 0.04cph!

43 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
43 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
44 Days Ago
Ripped carpet decals for interior
45 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
45 Days Ago
penthouse decals cont
45 Days Ago
Penthouse apartment edge decals and remaining wall textures
46 Days Ago
Merge from main
48 Days Ago
Fixed transforms on playground assets and prefabbed up
48 Days Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
52 Days Ago
blockout playground models from yesterday
52 Days Ago
Merge from main
52 Days Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
53 Days Ago
Submitting large apartment work I forgot to submit on fri night
55 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
55 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
56 Days Ago
Merge from main
56 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
2 Months Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
2 Months Ago
More work on kitchen lino for penthouse apartment
2 Months Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
2 Months Ago
Added tint mask for apartment trims
2 Months Ago
penthouse apartment plaster WIP
2 Months Ago
Apartment penthouse brick walls - WIP and material exploration
2 Months Ago
missed couple of texture files
2 Months Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
2 Months Ago
Hooked kiosk poster sign textures back up
2 Months Ago
Removed obsolete kiosk blockouts
2 Months Ago
Reduced noise of peeling paint in XL metal and rust kiosk trims
2 Months Ago
New trims for apartment room interiors. Set up materials for penthouse apartment. Initial first pass of material application for penthouse apartment. Very WIP.
2 Months Ago
merge from main
2 Months Ago
Merge from main
3 Months Ago
Shutter A collision and LODs
3 Months Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
3 Months Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
3 Months Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
3 Months Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
3 Months Ago
Replaced neon sign meshes with prefabs in rentable shops
3 Months Ago
LODs for retable shop neon signs plus prefab setup
3 Months Ago
Updated '24' in neon sign to look more like neon sign font
3 Months Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
3 Months Ago
Fixed baked AO in painted trims due to new option added
3 Months Ago
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.
3 Months Ago
Merge from main
3 Months Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
3 Months Ago
Comitting some mitting metas
3 Months Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments
3 Months Ago
Moved neon signs into generic props folder. Started first pass of texturing + material setup. Proper art for "open" neon sign. Rest is WIP.
3 Months Ago
Fixed leftover faces from interior/exterior kiosk splits
3 Months Ago
merge from main
3 Months Ago
Split off interiors of rentable shop D and F