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691 Commits over 700 Days - 0.04cph!

41 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
41 Days Ago
Merge from main
42 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
49 Days Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
49 Days Ago
More work on kitchen lino for penthouse apartment
50 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
52 Days Ago
Added tint mask for apartment trims
52 Days Ago
penthouse apartment plaster WIP
55 Days Ago
Apartment penthouse brick walls - WIP and material exploration
55 Days Ago
missed couple of texture files
55 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
55 Days Ago
Hooked kiosk poster sign textures back up
55 Days Ago
Removed obsolete kiosk blockouts
56 Days Ago
Reduced noise of peeling paint in XL metal and rust kiosk trims
57 Days Ago
New trims for apartment room interiors. Set up materials for penthouse apartment. Initial first pass of material application for penthouse apartment. Very WIP.
57 Days Ago
merge from main
58 Days Ago
Merge from main
2 Months Ago
Shutter A collision and LODs
2 Months Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
2 Months Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
2 Months Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
2 Months Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
2 Months Ago
Replaced neon sign meshes with prefabs in rentable shops
2 Months Ago
LODs for retable shop neon signs plus prefab setup
2 Months Ago
Updated '24' in neon sign to look more like neon sign font
2 Months Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
2 Months Ago
Fixed baked AO in painted trims due to new option added
2 Months Ago
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.
2 Months Ago
Merge from main
2 Months Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
2 Months Ago
Comitting some mitting metas
2 Months Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments
2 Months Ago
Moved neon signs into generic props folder. Started first pass of texturing + material setup. Proper art for "open" neon sign. Rest is WIP.
3 Months Ago
Fixed leftover faces from interior/exterior kiosk splits
3 Months Ago
merge from main
3 Months Ago
Split off interiors of rentable shop D and F
3 Months Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
3 Months Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
3 Months Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
3 Months Ago
Merge from main
3 Months Ago
Split off interior of rentable shop A (wip)
3 Months Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
3 Months Ago
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
3 Months Ago
Merge from main
3 Months Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
3 Months Ago
Merge from main
3 Months Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
3 Months Ago
More work on Kiosk A and decals
3 Months Ago
Removed temporary materials. Started second pass on Kiosk A
3 Months Ago
Merge from main