userhannah.wattscancel
reporust_rebootcancel

767 Commits over 761 Days - 0.04cph!

49 Days Ago
monument blocker texture cleanup
49 Days Ago
LOD3s for stacked terminals
49 Days Ago
Reduce noise locker retexture
49 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
50 Days Ago
LOD states for damage states (lockers)
51 Days Ago
Manifest update and collision for lockers damage stages
51 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
53 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
53 Days Ago
LOD stages for stacked desks monument blocker
56 Days Ago
Entity setup for stacked desks blocker
56 Days Ago
stacked desk entity backup (no mani update yet)
56 Days Ago
Stacked tables WIP (reverted entity due to bug, will remake)
56 Days Ago
WIP stacked tables/desks monument blocker
57 Days Ago
gibs and entity setup for stacked terminal blocker
58 Days Ago
LODs and COL for stacked terminals monument blocker
58 Days Ago
Deleted accidental texture exports
59 Days Ago
Fixed zfighting vent in large apartment, ran s2p
59 Days Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
60 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
60 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
2 Months Ago
WIP meshes of other stacked terminal stages - not finished, will resume after hols
2 Months Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
2 Months Ago
stacked terminals blocker WIP
2 Months Ago
Split off bathroom doorframe in large apartment for light bleed
2 Months Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
2 Months Ago
Extended doorframe out of penthouse apartment a tiny bit
2 Months Ago
Removed duplicate LOD material
2 Months Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
2 Months Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
2 Months Ago
Merge from main - may need to rerun manifest
3 Months Ago
LODs and collision and vertex blends for playground assets
3 Months Ago
Merge from main
3 Months Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
3 Months Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
3 Months Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
3 Months Ago
Merge from main
3 Months Ago
merge from main
3 Months Ago
Pretend gibs for barricade blocker, update to mani
3 Months Ago
industrial barricades - test prefab setup, temp gibs for testing, mani update
3 Months Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
3 Months Ago
Merge from main
3 Months Ago
Prefab and COL for first, undamaged state of industrial barricade
3 Months Ago
Merge from apartment complex to bring work over
3 Months Ago
WIP on industrial barricades before switching branches
3 Months Ago
Static version of industrial barricade for material checking
3 Months Ago
Quick fixes to playground assets
3 Months Ago
Added in monument blockers blockouts and folders
3 Months Ago
Merge from main
3 Months Ago
Merge from main to monument blockers branch to update it
3 Months Ago
Fixed LOD states in mannequin hide poncho