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726 Commits over 730 Days - 0.04cph!

43 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
44 Days Ago
Merge from apartment complex to bring work over
44 Days Ago
WIP on industrial barricades before switching branches
44 Days Ago
Static version of industrial barricade for material checking
44 Days Ago
Quick fixes to playground assets
48 Days Ago
Added in monument blockers blockouts and folders
48 Days Ago
Merge from main
48 Days Ago
Merge from main to monument blockers branch to update it
49 Days Ago
Fixed LOD states in mannequin hide poncho
50 Days Ago
Manifest update for apartment stool
50 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
50 Days Ago
Set dressing in large apartment
51 Days Ago
Fixed missing face from Rentable Shop F exterior
51 Days Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
55 Days Ago
s2p on floating city scenes due to new mannequin changes
55 Days Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
55 Days Ago
First pass of rotten trim blends for apartments
56 Days Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
56 Days Ago
Collision for large apartment
57 Days Ago
Merge from main
57 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
57 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
57 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
58 Days Ago
Ripped carpet decals for interior
59 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
59 Days Ago
penthouse decals cont
59 Days Ago
Penthouse apartment edge decals and remaining wall textures
60 Days Ago
Merge from main
2 Months Ago
Fixed transforms on playground assets and prefabbed up
2 Months Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
2 Months Ago
blockout playground models from yesterday
2 Months Ago
Merge from main
2 Months Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
2 Months Ago
Submitting large apartment work I forgot to submit on fri night
2 Months Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
2 Months Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
2 Months Ago
Merge from main
2 Months Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
3 Months Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
3 Months Ago
More work on kitchen lino for penthouse apartment
3 Months Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
3 Months Ago
Added tint mask for apartment trims
3 Months Ago
penthouse apartment plaster WIP
3 Months Ago
Apartment penthouse brick walls - WIP and material exploration
3 Months Ago
missed couple of texture files
3 Months Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
3 Months Ago
Hooked kiosk poster sign textures back up
3 Months Ago
Removed obsolete kiosk blockouts
3 Months Ago
Reduced noise of peeling paint in XL metal and rust kiosk trims
3 Months Ago
New trims for apartment room interiors. Set up materials for penthouse apartment. Initial first pass of material application for penthouse apartment. Very WIP.