userhannah.wattscancel
reporust_rebootcancel

658 Commits over 669 Days - 0.04cph!

50 Days Ago
Fixed leftover faces from interior/exterior kiosk splits
51 Days Ago
merge from main
52 Days Ago
Split off interiors of rentable shop D and F
57 Days Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
57 Days Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
57 Days Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
57 Days Ago
Merge from main
58 Days Ago
Split off interior of rentable shop A (wip)
58 Days Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
58 Days Ago
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
58 Days Ago
Merge from main
59 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
59 Days Ago
Merge from main
2 Months Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
2 Months Ago
More work on Kiosk A and decals
2 Months Ago
Removed temporary materials. Started second pass on Kiosk A
2 Months Ago
Merge from main
2 Months Ago
WIP decals on rentable kiosk D, E, F (cont)
2 Months Ago
Merge from main
2 Months Ago
Fixed pivot on Kiosk E decals
2 Months Ago
Decal work on Kiosk E
2 Months Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
2 Months Ago
Improved contrast and subtracted edges in trim blend mask
2 Months Ago
First pass of blend mask for kiosk trims (WIP)
2 Months Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
2 Months Ago
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
2 Months Ago
trim kiosks - 2nd pass masks and materials. improvements to Kiosk E and separated out more interior/exterior
2 Months Ago
Kiosk trim textures continued
2 Months Ago
fixed trim metallics
2 Months Ago
second pass kiosk trims
2 Months Ago
Separated out interior of kiosk E + set dressing within prefab
3 Months Ago
enabled vert colour tinting on trim material paint mask (new textures coming soon)
3 Months Ago
merge from detail layer tint shader
3 Months Ago
merge from main
3 Months Ago
missing glass from kiosk F + set dressing
3 Months Ago
set dressing kiosk D
3 Months Ago
set dressing rentable shop A
3 Months Ago
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
3 Months Ago
first pass mat application shop A
3 Months Ago
First pass trims/mat applications on kiosk A
3 Months Ago
merge from main
3 Months Ago
Model changes and prefab light set dressing for kiosk D
3 Months Ago
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
3 Months Ago
start of set dressing in kiosk F
3 Months Ago
Rentable Shop Kiosk F - first pass materials WIP
3 Months Ago
Fixed paint mask normal map settings
3 Months Ago
merge from main
3 Months Ago
rentable shop neon signs blockout + atlas planning (temp materials)
3 Months Ago
Material/colour rejigs of shop E to push closer to concept
3 Months Ago
Merge from main