userhannah.wattscancel
reporust_rebootcancel

480 Commits over 518 Days - 0.04cph!

41 Days Ago
Shortened bird poo decal effect. Cabin no longer enterable
41 Days Ago
Fixed error with towel LOD materials
41 Days Ago
S2P on FC3 to incorporate new HLOD changes
41 Days Ago
Regenerated FC3 HLOD from scratch to remove weird stacking error
41 Days Ago
Adjusted LODs of mannequins to reduce early culling, and also adjusted clothing LODs to transition at same time as base mannequin
42 Days Ago
Small boat crane prop LODs and COL, prefab setup
42 Days Ago
Moved farm vendors up to prevent clipping through floor
42 Days Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
45 Days Ago
Raised height of weapons vendor due to legs clipping (supplies barge)
45 Days Ago
Small boat crane (LODs and COL pending)
46 Days Ago
S2P on FCs after farm changes
46 Days Ago
Added a few more chainlink fences around the farm
48 Days Ago
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
48 Days Ago
Swapped out remaining world models on supplies and food market barges
49 Days Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
49 Days Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
49 Days Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
49 Days Ago
Changed boat shop location in floating city 2, ran S2P
49 Days Ago
S2P on FC3
49 Days Ago
Added recyclers to food market and supplies barge
53 Days Ago
Fixed missing material reference on dilapidated elevator
53 Days Ago
Added lighting scripts and light group to walkways bounce lighting
54 Days Ago
Removed obsolete tags from floating walkway kits
55 Days Ago
Rejigged LODs in mannequin variants
55 Days Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
56 Days Ago
Set dressing polish and some boosted bounce lighting in floating city 3
56 Days Ago
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
56 Days Ago
HLOD and s2p for floating city 3
59 Days Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
59 Days Ago
Fixed LOD materials on farm barge tarps
59 Days Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
59 Days Ago
Floating City 3 progress
59 Days Ago
Tidied up scene hierarchy - floating city 3
60 Days Ago
WIP submit of floating city variant 3
2 Months Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
2 Months Ago
Submitting progress on floating city 3 (still WIP)
2 Months Ago
Enabled r/w on renderer batch of floating walkways
2 Months Ago
First pass floating city variant 3 (walkways and flow still WIP)
2 Months Ago
Forgot to hook LOD3 up in prerfab whoops
2 Months Ago
LOD3s for casino elevator
2 Months Ago
Added dilapidated elevator to casino barge. Updated manifest.
2 Months Ago
Moved static driftwood out of autospawn folder to fix log spam
2 Months Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
2 Months Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
2 Months Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
2 Months Ago
Improved traversal up floating stairways
2 Months Ago
Redid manifest update after merge
2 Months Ago
Merge from parent
2 Months Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
2 Months Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)