userhannah.wattscancel
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464 Commits over 488 Days - 0.04cph!

39 Days Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
39 Days Ago
Changed boat shop location in floating city 2, ran S2P
39 Days Ago
S2P on FC3
39 Days Ago
Added recyclers to food market and supplies barge
43 Days Ago
Fixed missing material reference on dilapidated elevator
43 Days Ago
Added lighting scripts and light group to walkways bounce lighting
44 Days Ago
Removed obsolete tags from floating walkway kits
45 Days Ago
Rejigged LODs in mannequin variants
45 Days Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
46 Days Ago
Set dressing polish and some boosted bounce lighting in floating city 3
46 Days Ago
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
46 Days Ago
HLOD and s2p for floating city 3
49 Days Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
49 Days Ago
Fixed LOD materials on farm barge tarps
49 Days Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
49 Days Ago
Floating City 3 progress
49 Days Ago
Tidied up scene hierarchy - floating city 3
50 Days Ago
WIP submit of floating city variant 3
51 Days Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
51 Days Ago
Submitting progress on floating city 3 (still WIP)
52 Days Ago
Enabled r/w on renderer batch of floating walkways
52 Days Ago
First pass floating city variant 3 (walkways and flow still WIP)
56 Days Ago
Forgot to hook LOD3 up in prerfab whoops
56 Days Ago
LOD3s for casino elevator
56 Days Ago
Added dilapidated elevator to casino barge. Updated manifest.
57 Days Ago
Moved static driftwood out of autospawn folder to fix log spam
60 Days Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
60 Days Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
60 Days Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
2 Months Ago
Improved traversal up floating stairways
2 Months Ago
Redid manifest update after merge
2 Months Ago
Merge from parent
2 Months Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
2 Months Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
2 Months Ago
Static versions of deployed/world model props, replaced in scene
2 Months Ago
Harmonised plywood across scene, added another plywood variant
2 Months Ago
Added two new plywood dressing variants for improv walkway kit
2 Months Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
2 Months Ago
Rejiigged hierarchy for barge painting
2 Months Ago
Quick commit before vert painting barges
2 Months Ago
Missed some files
2 Months Ago
Merge from parent
2 Months Ago
More dirt added to blue containers
2 Months Ago
More dirt on food market containers. Alpha added to hanging fish material.
2 Months Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
2 Months Ago
Merge from parent
2 Months Ago
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
2 Months Ago
Refactoring gun displays to use nested prefabs
2 Months Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
2 Months Ago
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.