userhannah.wattscancel
reporust_rebootcancel

376 Commits over 427 Days - 0.04cph!

15 Days Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
15 Days Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
18 Days Ago
proxy street lights added to docks, static buoys
18 Days Ago
floating walkways set dressing WIP
19 Days Ago
More set dressing floating walkways and docks WIP
19 Days Ago
Floating walkways set dressing WIP
19 Days Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
19 Days Ago
Re-prefabbed floating walkways for set dressing pass
20 Days Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
20 Days Ago
More farm barge set dressing
20 Days Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
20 Days Ago
Merge from parent
21 Days Ago
Added LODs and COL for farm barge kiosk
21 Days Ago
Added farm sign to farm kiosk
21 Days Ago
Merged from parent
34 Days Ago
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
35 Days Ago
More set dressing of farm barge
39 Days Ago
WIP on farm barge
40 Days Ago
More farm set dressing WIP
40 Days Ago
Blockout farm entrance kiosk WIP
41 Days Ago
Farm dressing exploration WIP
41 Days Ago
Added container shells for farm area + LODs
43 Days Ago
Added first pass of farm barge container shell no.1
43 Days Ago
Prefabbed up farm barge area of level
43 Days Ago
Set dressing to bar area of food market
43 Days Ago
Merge from parent
43 Days Ago
Reduced AO intensity on market container mat
43 Days Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
46 Days Ago
LODs and collision for food market display
46 Days Ago
Replaced blockout food display counter
47 Days Ago
Added remaining COL mesh to food market barge shell
48 Days Ago
Removed obsolete food market test files, added bottom layer collision mesh
48 Days Ago
Fixed rotation error on food market shell, added LOD3 textures
48 Days Ago
Merging food market barge shell meshes plus LODs
53 Days Ago
Changed shipping containers in food market area to green. Changed blend layers.
54 Days Ago
Swapped placeholder doors for static ones in food market barge
54 Days Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
57 Days Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
57 Days Ago
Initial experimental set dressing of food market
60 Days Ago
Vizdev test FBXs for floating food market
2 Months Ago
Adjuested LOD distances on floating walkways
2 Months Ago
Reducing tricount of some floating walkway LOD0s
2 Months Ago
Fixing up floating walkway transforms in level
2 Months Ago
Added LOD3 textures for floating walkways
2 Months Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
2 Months Ago
Added last remaining COL meshes for floating walkway
2 Months Ago
Adding COL meshes for floating walkways
2 Months Ago
Adding COL meshes for floating walkways
2 Months Ago
Merge from naval update
2 Months Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.