userhannah.wattscancel
reporust_rebootcancel

454 Commits over 488 Days - 0.04cph!

39 Days Ago
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
39 Days Ago
HLOD and s2p for floating city 3
42 Days Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
42 Days Ago
Fixed LOD materials on farm barge tarps
42 Days Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
42 Days Ago
Floating City 3 progress
42 Days Ago
Tidied up scene hierarchy - floating city 3
43 Days Ago
WIP submit of floating city variant 3
44 Days Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
44 Days Ago
Submitting progress on floating city 3 (still WIP)
45 Days Ago
Enabled r/w on renderer batch of floating walkways
45 Days Ago
First pass floating city variant 3 (walkways and flow still WIP)
49 Days Ago
Forgot to hook LOD3 up in prerfab whoops
49 Days Ago
LOD3s for casino elevator
49 Days Ago
Added dilapidated elevator to casino barge. Updated manifest.
50 Days Ago
Moved static driftwood out of autospawn folder to fix log spam
53 Days Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
53 Days Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
53 Days Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
53 Days Ago
Improved traversal up floating stairways
53 Days Ago
Redid manifest update after merge
53 Days Ago
Merge from parent
57 Days Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
57 Days Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
58 Days Ago
Static versions of deployed/world model props, replaced in scene
58 Days Ago
Harmonised plywood across scene, added another plywood variant
58 Days Ago
Added two new plywood dressing variants for improv walkway kit
59 Days Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
59 Days Ago
Rejiigged hierarchy for barge painting
59 Days Ago
Quick commit before vert painting barges
59 Days Ago
Missed some files
59 Days Ago
Merge from parent
59 Days Ago
More dirt added to blue containers
60 Days Ago
More dirt on food market containers. Alpha added to hanging fish material.
60 Days Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
2 Months Ago
Merge from parent
2 Months Ago
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
2 Months Ago
Refactoring gun displays to use nested prefabs
2 Months Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
2 Months Ago
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.
2 Months Ago
Merge from parent.
2 Months Ago
Added missing collision to generic structure container. Set dressing security area of supplies barge.
2 Months Ago
Set dressing on supplies barge
2 Months Ago
Static versions of various weapons and tools for supplies/weapons store. Replaced proxy world models in scene. Blue variant of tarp mats. Set dressing on supplies store.
2 Months Ago
Merge from main and parent
2 Months Ago
Merge from main
2 Months Ago
Environment volumes in food and farm barges. Dock light LODs and decal fixes.
2 Months Ago
Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
2 Months Ago
Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
2 Months Ago
Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.