userhannah.wattscancel
reporust_rebootcancel

815 Commits over 822 Days - 0.04cph!

43 Days Ago
Merge from main
44 Days Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
44 Days Ago
Merge from main
45 Days Ago
First pass boiler room (random room) shell
46 Days Ago
Merge from main
50 Days Ago
Added third variant of randomised (large) room for train tunnels - abandoned waiting room
50 Days Ago
Merge from main
51 Days Ago
WIP on large randomised rooms for train tunnels - control room and boiler room so far. Added placeholder blockouts for specific, bespoke props we'll need. Exploring look dev and room layout. Updated manifest
51 Days Ago
Merge from main
51 Days Ago
Started work on large control-room-themed randomised room
52 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
52 Days Ago
Merge from main
53 Days Ago
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
53 Days Ago
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
53 Days Ago
Merge from main
2 Months Ago
Small room i lookdeving
2 Months Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
2 Months Ago
Merge from main
2 Months Ago
Added door offsets for randomised rooms
2 Months Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
2 Months Ago
Missed some files
2 Months Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
2 Months Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
2 Months Ago
Merge from main
2 Months Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
2 Months Ago
Merge from main
2 Months Ago
Missed guide mesh fix
2 Months Ago
Updated halloween garland gibs
2 Months Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
2 Months Ago
LODs and gibs for Halloween Wreath
2 Months Ago
Merge from main
2 Months Ago
halloween wreath WIP - model only
2 Months Ago
Halloween garland LODs and mani update
2 Months Ago
Model, entity, and textures for halloween garland (WIP)
2 Months Ago
Merge from main
2 Months Ago
Updating blockouts before branch switch
2 Months Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
2 Months Ago
Underground basement blocks - working out metrics and combos, added test scene
2 Months Ago
back from trip, big merge from main
3 Months Ago
more basement player block blockouts
3 Months Ago
Folder setup and start of initial greyboxing for underground player basement blocks (WIP and continuing)
3 Months Ago
Added new collision mesh for problem prefab
3 Months Ago
blocker gib rename
3 Months Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
3 Months Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
3 Months Ago
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
3 Months Ago
Continued texture polish on stacked tables
3 Months Ago
UV and model polish on terminals/tables blockers
3 Months Ago
monument blocker texture cleanup
3 Months Ago
LOD3s for stacked terminals