userhannah.wattscancel
reporust_rebootcancel

801 Commits over 792 Days - 0.04cph!

39 Days Ago
Merge from main
49 Days Ago
Small room i lookdeving
49 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
49 Days Ago
Merge from main
50 Days Ago
Added door offsets for randomised rooms
50 Days Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
50 Days Ago
Missed some files
50 Days Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
51 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
51 Days Ago
Merge from main
51 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
51 Days Ago
Merge from main
52 Days Ago
Missed guide mesh fix
52 Days Ago
Updated halloween garland gibs
52 Days Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
52 Days Ago
LODs and gibs for Halloween Wreath
52 Days Ago
Merge from main
53 Days Ago
halloween wreath WIP - model only
56 Days Ago
Halloween garland LODs and mani update
56 Days Ago
Model, entity, and textures for halloween garland (WIP)
57 Days Ago
Merge from main
57 Days Ago
Updating blockouts before branch switch
58 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
59 Days Ago
Underground basement blocks - working out metrics and combos, added test scene
59 Days Ago
back from trip, big merge from main
2 Months Ago
more basement player block blockouts
2 Months Ago
Folder setup and start of initial greyboxing for underground player basement blocks (WIP and continuing)
2 Months Ago
Added new collision mesh for problem prefab
2 Months Ago
blocker gib rename
2 Months Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
2 Months Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
2 Months Ago
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
2 Months Ago
Continued texture polish on stacked tables
2 Months Ago
UV and model polish on terminals/tables blockers
3 Months Ago
monument blocker texture cleanup
3 Months Ago
LOD3s for stacked terminals
3 Months Ago
Reduce noise locker retexture
3 Months Ago
Second pass of monument blocker locker textures to make 'em dirtier
3 Months Ago
LOD states for damage states (lockers)
3 Months Ago
Manifest update and collision for lockers damage stages
3 Months Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
3 Months Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
3 Months Ago
LOD stages for stacked desks monument blocker
3 Months Ago
Entity setup for stacked desks blocker
3 Months Ago
stacked desk entity backup (no mani update yet)
3 Months Ago
Stacked tables WIP (reverted entity due to bug, will remake)
3 Months Ago
WIP stacked tables/desks monument blocker
3 Months Ago
gibs and entity setup for stacked terminal blocker
3 Months Ago
LODs and COL for stacked terminals monument blocker
3 Months Ago
Deleted accidental texture exports