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547 Commits over 580 Days - 0.04cph!

32 Days Ago
Merge from main
32 Days Ago
Fixed slightly floating crate on docks
33 Days Ago
Hooked up missing canvas materials
33 Days Ago
Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.
33 Days Ago
Corpse setup for scrap component box
50 Days Ago
Added gibs for scrap box
50 Days Ago
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
50 Days Ago
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
51 Days Ago
Balanced darkness of metals in scrap component box
51 Days Ago
Updated textures and model for scrap component box
52 Days Ago
First pass textures and LOD0 of scrap component box (still WIP)
58 Days Ago
missed some bolts
58 Days Ago
LOD0 of scrap component box
2 Months Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
2 Months Ago
Moved floating rubble in FC1 that prevented boat docking
2 Months Ago
Added purple light material variant and applied to light props in supplies barge
2 Months Ago
WIP scrap box blockout tests (committing as need to move branches)
2 Months Ago
Fixed paint texture res on Artist Canvas S
2 Months Ago
Last minute UV cleanup on canvases
2 Months Ago
Missed tape on canvas M
2 Months Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
2 Months Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
2 Months Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
2 Months Ago
Heavily simplified food market barge (top section) collision
2 Months Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
2 Months Ago
Merge from parent
2 Months Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
2 Months Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
2 Months Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
2 Months Ago
Artist Canvas M - LOD and gibs and setup
2 Months Ago
Gibs and LODs for Artist Canvas S
2 Months Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
2 Months Ago
XXL seamless artist canvas paintable WIP and tests
3 Months Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
3 Months Ago
Simplified collision on some floating walkway pieces, switched to box colliders
3 Months Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
3 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
3 Months Ago
Adding gibs for explosives component box
3 Months Ago
painted + bare metal textue variants for explosives component box, plus LODs
3 Months Ago
Slight tweak to emissive map
3 Months Ago
Fixed tokens for halloween garland
3 Months Ago
Icon generation, reran manifest
3 Months Ago
Updated halloween garland with final art (pending LODs). Ran manifest
3 Months Ago
hackweek - halloween garland blockout and test atlas
3 Months Ago
First initial test for explosives component box
3 Months Ago
Update to crockery textures
3 Months Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
3 Months Ago
Final optimisation on floating walkway pieces
3 Months Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
3 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B